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d20M 2e: Wish lists
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<blockquote data-quote="buzz" data-source="post: 1536334" data-attributes="member: 6777"><p>What I want is for my D&D content to be in my D&D books, and my modern content to be in my d20M books. What I don't want is for my d20M books to contain a lot of D&D material I already own (or am not interested in), thereby sacrificing space that could have been used for material that would have been far more relevant to the modern action/adventure genres d20M is supposed to cover.</p><p></p><p><em>Urban Arcana</em> would have worked far better, IMO, as a sourcebook for combining D&D and d20M a la the <em>Second World Sourcebook</em>. Then it could have focused on *actually presenting a setting*, instead of being merely an extended campaign model packed with more 'ported D&D content from books I already own.</p><p></p><p>I.e., I'm going to stick by my assertion that most poeple interested in a setting like <em>Urban Arcana</em> already own a lot of D&D material, and thus don't need it reprinted verbatim in yet another core rulebook.</p><p></p><p></p><p>My argument is that I don't consider reprinted D&D mechanics to be a necesary part of the "core rules" for d20M. I imagine I'm probably not alone in thinking this, as I can't think of many d20M settings other than UA that don't wholly ignore the D&D FX from the core book.</p><p></p><p>Another case in point: the SWd20 RCR is intended as an entry product for new gamers, and it contains absolutely no 'ported D&D-isms. I don't see this hurting the sales of that product line.</p><p></p><p></p><p>I think, given what a general flop UA was and how often I hear people say they wish the D&D-isms had been dropped from d20M, that an attitude like this could have made d20M into a much bigger seller, and thus we wouldn't be having the discussion about the lack of support for d20M over in another thread.</p><p></p><p></p><p></p><p>Let's not forget that the SRDs for both games are free.</p><p></p><p>Having WotC shift around the content so that d20M was all "modern" and the D&D-isms were all in the UA setting book wouldn't be asking anyone to shell out any more than they are now (given that the odds are pretty good that gamers so taken with the "urban fantasy" thing are probably going to buy UA). </p><p></p><p>It would, however, probably have made the d20M fans who aren't inetersted in UA a lot happier with the product. Two companies (RPG Objects and Mongoose) have released FX-free versions of the core d20M rules; apparently, there is demand for such a thing.</p></blockquote><p></p>
[QUOTE="buzz, post: 1536334, member: 6777"] What I want is for my D&D content to be in my D&D books, and my modern content to be in my d20M books. What I don't want is for my d20M books to contain a lot of D&D material I already own (or am not interested in), thereby sacrificing space that could have been used for material that would have been far more relevant to the modern action/adventure genres d20M is supposed to cover. [i]Urban Arcana[/i] would have worked far better, IMO, as a sourcebook for combining D&D and d20M a la the [i]Second World Sourcebook[/i]. Then it could have focused on *actually presenting a setting*, instead of being merely an extended campaign model packed with more 'ported D&D content from books I already own. I.e., I'm going to stick by my assertion that most poeple interested in a setting like [i]Urban Arcana[/i] already own a lot of D&D material, and thus don't need it reprinted verbatim in yet another core rulebook. My argument is that I don't consider reprinted D&D mechanics to be a necesary part of the "core rules" for d20M. I imagine I'm probably not alone in thinking this, as I can't think of many d20M settings other than UA that don't wholly ignore the D&D FX from the core book. Another case in point: the SWd20 RCR is intended as an entry product for new gamers, and it contains absolutely no 'ported D&D-isms. I don't see this hurting the sales of that product line. I think, given what a general flop UA was and how often I hear people say they wish the D&D-isms had been dropped from d20M, that an attitude like this could have made d20M into a much bigger seller, and thus we wouldn't be having the discussion about the lack of support for d20M over in another thread. Let's not forget that the SRDs for both games are free. Having WotC shift around the content so that d20M was all "modern" and the D&D-isms were all in the UA setting book wouldn't be asking anyone to shell out any more than they are now (given that the odds are pretty good that gamers so taken with the "urban fantasy" thing are probably going to buy UA). It would, however, probably have made the d20M fans who aren't inetersted in UA a lot happier with the product. Two companies (RPG Objects and Mongoose) have released FX-free versions of the core d20M rules; apparently, there is demand for such a thing. [/QUOTE]
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