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[d20M] Apocalyptic Zombie Romp Help (and Resources) Needed [d20F]
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 1851680" data-attributes="member: 3190"><p>I have a few ideas I have successfully used when running zombie horror.</p><p></p><p>1. Give zombies DR 10/critical (or 8/critical or 5/critical, depending on the toughness you;re looking for). What this means is they have DR 10 against any attack except one that would normally be a critical hit. The critical hit doesn't actually do increased damage, but it bypasses the DR. This works well for zombies that can be shot, stabbed and crushed a lot, but a shot to the head kills them. It also means characters can learn that some weapons are better at zombie-killing that others (higher threat range), and allow dedicated zombie killers to take things like Improved Critical.</p><p></p><p>I have combined this with a head-shot rule, that allows characters to take a -4 to hit to double their threat range -against zombies- (and only zombies), once they learn the weak spots on the undead.</p><p></p><p>2. Make most zombies slow and fragile. A zombie with 3 hit points is fine (especially with the DR mentioned above). Don't even give them full 30 foot moves. 15 is fine. However, use lots and lots and lots of them.</p><p></p><p>Then, add the rare uber-zombie who violates the "rules" for zombies. Uber-zombies can be gaurdians of places with information about how Z-Day came about, and useful tools for the PCs.</p><p></p><p>3. Decide on a cause, and support it in the background world. For example, if zombies are the result of a terrible worldwide curse, allow the PCs to gain access to magic eventually. If it's a form of psionic possessions, allow the PCs to become psionic. If it's the result of government chemistry, allow the PCs to find other experimental government technologies to help them.</p><p></p><p>In my experience it's best not to combine too many of these into the same world, unless you want a really over-the-top zombie slugfest. If you do go that route, consider having zombies from different sources act different and have different vulnerabilities.</p><p></p><p>4. Open with everyone having more than one PC, then be merciless until each player is down to one. By that time, try to have the PCs have some edge that helps them keep their last character each alive.</p><p></p><p>Owen K.C. Stephens</p><p>d20 Triggerman</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 1851680, member: 3190"] I have a few ideas I have successfully used when running zombie horror. 1. Give zombies DR 10/critical (or 8/critical or 5/critical, depending on the toughness you;re looking for). What this means is they have DR 10 against any attack except one that would normally be a critical hit. The critical hit doesn't actually do increased damage, but it bypasses the DR. This works well for zombies that can be shot, stabbed and crushed a lot, but a shot to the head kills them. It also means characters can learn that some weapons are better at zombie-killing that others (higher threat range), and allow dedicated zombie killers to take things like Improved Critical. I have combined this with a head-shot rule, that allows characters to take a -4 to hit to double their threat range -against zombies- (and only zombies), once they learn the weak spots on the undead. 2. Make most zombies slow and fragile. A zombie with 3 hit points is fine (especially with the DR mentioned above). Don't even give them full 30 foot moves. 15 is fine. However, use lots and lots and lots of them. Then, add the rare uber-zombie who violates the "rules" for zombies. Uber-zombies can be gaurdians of places with information about how Z-Day came about, and useful tools for the PCs. 3. Decide on a cause, and support it in the background world. For example, if zombies are the result of a terrible worldwide curse, allow the PCs to gain access to magic eventually. If it's a form of psionic possessions, allow the PCs to become psionic. If it's the result of government chemistry, allow the PCs to find other experimental government technologies to help them. In my experience it's best not to combine too many of these into the same world, unless you want a really over-the-top zombie slugfest. If you do go that route, consider having zombies from different sources act different and have different vulnerabilities. 4. Open with everyone having more than one PC, then be merciless until each player is down to one. By that time, try to have the PCs have some edge that helps them keep their last character each alive. Owen K.C. Stephens d20 Triggerman [/QUOTE]
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