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[d20M] Apocalyptic Zombie Romp Help (and Resources) Needed [d20F]
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<blockquote data-quote="Kirin'Tor" data-source="post: 1855615" data-attributes="member: 17624"><p>I'll save the story hours to those who have more successful games, but I'll give some details here, since at least 1 person is interested:</p><p></p><p>I decided to base the campaign around a central concept, almost entirely unrelated to the main plot, which I could draw on of inspiration, resources, and names...and with which I could insert subtle jokes to humor myself. </p><p></p><p>The base concept was the Star Trek: TOS episode, Space Seed. Trekkies will note the references quickly...while others will be left to be baffled or look them up; sorry, that's the nature of inside jokes.</p><p></p><p>The story focuses on 4 characters, linked in no way except circumstance. Only two players (or the 4 we regularly have) were able to be present, so they wound up running 1 with 2 npcs, who they switched to as players died.</p><p></p><p>The basic plot is that Botany industries, a biochemical research company, which was founded on pesticides, and eventually branched into plant genetics, has decided to open a Cryonics facility [where people can be frozen at or after the point of death, and be thawed out in the future when their (currently) terminal illnesses can be cured.]</p><p></p><p>However, Botany has undertaken this project not only as a way to draw more public attention to itself and gain more investors, but is one of several projects that the company's founder, Julius Singh, is implementing in a (some say futile) attempt to cure his terminal mental illness, and prolong his life.</p><p></p><p>Botany has also been experimenting in human genetics, out of the public eye, for several years, and has had moderate success in creating human clones with enhanced abilities and extended life spans. Botany Industries had also successfully transplanted a human consciousness into a dog, but all attempts to transplant into a consciousness into the super-human bodies had met with death for both parties.</p><p></p><p>So, upon realizing that their efforts in that direction were futile, Botany placed it's super humans into cryo-storage, and began expanding it's genetic facility, located discreetly on the island of Oahu (Hawaii), to include several Cryonics labs. After several experiments, modern theories about cryonics were again confirmed, and every thawing of a human (or any living) subject proved fatal...</p><p></p><p>That didn't stop the marketing frenzy around Botany Industries "Solution to Death" campaign...the theory that in the future, when terminal illnesses could be cured, so could the cellular damage caused by the freezing process, was not unfounded. However, there were very few volunteers willing to be frozen when they died...</p><p></p><p>That was, until Botany rebuilt one of it's carrier ships, The "Bay", into a cruise liner, and offered a free all expenses 4 day cruise to Hawaii....</p><p></p><p>And that’s where the plot starts. I'll write more about the actual goings on with the players if people are still interested.</p></blockquote><p></p>
[QUOTE="Kirin'Tor, post: 1855615, member: 17624"] I'll save the story hours to those who have more successful games, but I'll give some details here, since at least 1 person is interested: I decided to base the campaign around a central concept, almost entirely unrelated to the main plot, which I could draw on of inspiration, resources, and names...and with which I could insert subtle jokes to humor myself. The base concept was the Star Trek: TOS episode, Space Seed. Trekkies will note the references quickly...while others will be left to be baffled or look them up; sorry, that's the nature of inside jokes. The story focuses on 4 characters, linked in no way except circumstance. Only two players (or the 4 we regularly have) were able to be present, so they wound up running 1 with 2 npcs, who they switched to as players died. The basic plot is that Botany industries, a biochemical research company, which was founded on pesticides, and eventually branched into plant genetics, has decided to open a Cryonics facility [where people can be frozen at or after the point of death, and be thawed out in the future when their (currently) terminal illnesses can be cured.] However, Botany has undertaken this project not only as a way to draw more public attention to itself and gain more investors, but is one of several projects that the company's founder, Julius Singh, is implementing in a (some say futile) attempt to cure his terminal mental illness, and prolong his life. Botany has also been experimenting in human genetics, out of the public eye, for several years, and has had moderate success in creating human clones with enhanced abilities and extended life spans. Botany Industries had also successfully transplanted a human consciousness into a dog, but all attempts to transplant into a consciousness into the super-human bodies had met with death for both parties. So, upon realizing that their efforts in that direction were futile, Botany placed it's super humans into cryo-storage, and began expanding it's genetic facility, located discreetly on the island of Oahu (Hawaii), to include several Cryonics labs. After several experiments, modern theories about cryonics were again confirmed, and every thawing of a human (or any living) subject proved fatal... That didn't stop the marketing frenzy around Botany Industries "Solution to Death" campaign...the theory that in the future, when terminal illnesses could be cured, so could the cellular damage caused by the freezing process, was not unfounded. However, there were very few volunteers willing to be frozen when they died... That was, until Botany rebuilt one of it's carrier ships, The "Bay", into a cruise liner, and offered a free all expenses 4 day cruise to Hawaii.... And that’s where the plot starts. I'll write more about the actual goings on with the players if people are still interested. [/QUOTE]
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