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d20M - improvised weapons curiosity?
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<blockquote data-quote="Plane Sailing" data-source="post: 497364" data-attributes="member: 114"><p>I've just been reading the bit about improvised weapons (p109) and it seems that they've clearly made the damage of some of these things too low. badly out of "whack" < grins ></p><p></p><p>As an example, a fist sized rock, screwdriver or wrench will do 1d2 damage (attacking at -4). A bit bizarre considering the basic unarmed attack will do 1d3 damage when striking for lethal damage (at -4). I can't believe that holding a wrench or rock in your hand would make you *less* effective!</p><p></p><p>Similarly, a hockey stick will do 1d4 damage, when it doesn't really have any difference from a big club (which happens to do 1d6 damage).</p><p></p><p>While I applaud the attempt to give examples of improvised weapons and base it on the size of the object, I think they fall far short of realistic.</p><p></p><p>I suppose it might be possible to fix it by moving things up a category if they are metal and/or if they are particularly swingable. Maybe there is a better way to fix this?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 497364, member: 114"] I've just been reading the bit about improvised weapons (p109) and it seems that they've clearly made the damage of some of these things too low. badly out of "whack" < grins > As an example, a fist sized rock, screwdriver or wrench will do 1d2 damage (attacking at -4). A bit bizarre considering the basic unarmed attack will do 1d3 damage when striking for lethal damage (at -4). I can't believe that holding a wrench or rock in your hand would make you *less* effective! Similarly, a hockey stick will do 1d4 damage, when it doesn't really have any difference from a big club (which happens to do 1d6 damage). While I applaud the attempt to give examples of improvised weapons and base it on the size of the object, I think they fall far short of realistic. I suppose it might be possible to fix it by moving things up a category if they are metal and/or if they are particularly swingable. Maybe there is a better way to fix this? Cheers [/QUOTE]
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d20M - improvised weapons curiosity?
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