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d20m Intro Adventure at WOTC
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<blockquote data-quote="Mistwell" data-source="post: 582890" data-attributes="member: 2525"><p>I am going to be very harsh, and I just want to say in advance I mean no offense by it. I think you guys generally do good work.</p><p></p><p>This module is absolute crap for anyone who wants to just play d20 Modern.</p><p></p><p>That's because system used in the module ISN'T d20 Modern. Alignment? Craft (armorsmithing)(weaponsmithing)? Bards? Clerics? Wizards? Sorcerors? Spells at 1st level? New feats described, I assume, in your sourcebook? Stress points? Wounds? Seriously, it's like you wrote a D&D module, and then added the Massive damage rule (but only as an option, since you can also use wounds), the defense score, and a few "new" feats and skills (but treating all changes to the feats and skills in the d20 Modern book from the D&D PHB as if they didn't happen), and then slapped on a few of your own new rules.</p><p></p><p>This module is not playable, at all, without your sourcebook. In addition, it only pretends to play by the d20 Modern rules, kinda sorta. That makes it about as useful to a d20 Modern player as a Spycraft or Top Secret module - convertable if you want to go through the work, but otherwise just inspirational material.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 582890, member: 2525"] I am going to be very harsh, and I just want to say in advance I mean no offense by it. I think you guys generally do good work. This module is absolute crap for anyone who wants to just play d20 Modern. That's because system used in the module ISN'T d20 Modern. Alignment? Craft (armorsmithing)(weaponsmithing)? Bards? Clerics? Wizards? Sorcerors? Spells at 1st level? New feats described, I assume, in your sourcebook? Stress points? Wounds? Seriously, it's like you wrote a D&D module, and then added the Massive damage rule (but only as an option, since you can also use wounds), the defense score, and a few "new" feats and skills (but treating all changes to the feats and skills in the d20 Modern book from the D&D PHB as if they didn't happen), and then slapped on a few of your own new rules. This module is not playable, at all, without your sourcebook. In addition, it only pretends to play by the d20 Modern rules, kinda sorta. That makes it about as useful to a d20 Modern player as a Spycraft or Top Secret module - convertable if you want to go through the work, but otherwise just inspirational material. [/QUOTE]
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