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D20Modern/DragonStar -[Full]
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<blockquote data-quote="Gramcrackered" data-source="post: 1783167" data-attributes="member: 19168"><p>We're ignoring Wealth and Reputation for now, right?</p><p></p><p>Also, those of you (like me) who don't know diddly about the way ranking in the Navy/Air Force/Marines/Whatever works might want to go to <a href="http://www.gruntsmilitary.com" target="_blank">here</a> and look into it. Er...<a href="http://explanation-guide.info/meaning/Non-commissioned-officer.html" target="_blank">this site</a> might also be important if you don't really know much about comissioned and non-comissioned officers. Which is important. I think.</p><p></p><p>Bit ironic how much I tried to figure it all out, especially considering I eventually decided to just go with the only rank we were told was acceptable right from the get-go.</p><p></p><p>Name: Major Ben Torie</p><p>Branch: Air Force</p><p></p><p>Str: 12(+1), Dex: 14(+2), Con: 12(+1), Int: 14(+2), Wis: 12(+1), Cha: 16(+3)</p><p> - Put fourth-level stat point in Cha.</p><p></p><p>Levels: Charismatic Hero(4), Strong Hero(1), Soldier(1)</p><p></p><p>HP: 38/38</p><p></p><p>Base Attack Bonus: +3, Base Melee Bonus: +4, Base Ranged Bonus: +5</p><p></p><p>Fort: +5, Ref: +5, Will: +4</p><p></p><p>Defense: 21 (+3 Class Bonus, +2 Dex, +6 Armor), Flat-Footed: 19, Touch: 15</p><p></p><p>Action Points: 9</p><p></p><p>Reputation: +3</p><p></p><p>Skills Points: Bluff: +6/+9, Climb: +5/+7, Computer Use: +2/+4, Diplomacy: +6/+11, Gather Information: +6/+11, Hide: +1/+3, Intimidate: +6/+9, Investigate: +1/+3, Knowledge (Arcane Lore): +2/+4, Knowledge (Behavioral Sciences) +5/+7: Knowledge (Business): +6/+8, Knowledge (Tactics): +9/+11, Profession: +6/+7, Spot: +4/+5, Survival: +6/+8.</p><p>ACP for Balance, Climb, Escape Artist, Hide, Jump, Move Silently and Tumble: -4</p><p></p><p>Special Features</p><p>Permanent Skills: Climb, Knowledge(Tactics), Survival. All recieve a +1 competence bonus.</p><p>Coordinate: Full-round action, Cha check (DC: 10). If successful, two allies within 30' get +1 to attack rolls and skills checks for 3 rounds.</p><p>Inspiration: Full-round action, Cha check (DC: 10). If successful, two allies who can listen and observe get +2 bonus to saving throws, attack rolls and damage rolls for 3 rounds.</p><p>Extreme Effort: Recieves +2 bonus on a Str check by making a full-round action.</p><p>Weapon Focus: +1 attack with Beretta 92F Pistol.</p><p></p><p>Feats: Action Boost, Iron Will, Jack of All Trades, Light/Medium Armor Proficiency, Personal Firearms/Simple Weapons Proficiency, Urban Tracking, Trustworthy.</p><p></p><p>Weapons</p><p> - Beretta 92F (To Hit: +6, Damage: 2d6, Crit: 20, Range: 40', RoF: S, Mag: 15/15 Box)</p><p> - Masterwork Combat Knife (To Hit: +5, Damage: 1d4+1, Crit: 19-20, Range: 10')</p><p></p><p>Equipment</p><p> - 9mm Pistol Clips (2)</p><p> - Smoke Grenades (2)</p><p> - Combat Fatigues, Snow-Camo Pattern</p><p> - Thermal Jacket, Snow-Camo Pattern</p><p> - Mesh Vest</p><p> - Military Walkie-Talkie with Throat Mic</p><p> - Flash Goggles</p><p> - MRES (3)</p><p> - Night Vision Goggles</p><p></p><p>Armor</p><p> - Tactical Vest (AC: +6, Max Dex: +3, Reflex Bonus Vs. Autofire: +2, ACP: -4)</p></blockquote><p></p>
[QUOTE="Gramcrackered, post: 1783167, member: 19168"] We're ignoring Wealth and Reputation for now, right? Also, those of you (like me) who don't know diddly about the way ranking in the Navy/Air Force/Marines/Whatever works might want to go to [URL=http://www.gruntsmilitary.com]here[/URL] and look into it. Er...[URL=http://explanation-guide.info/meaning/Non-commissioned-officer.html]this site[/URL] might also be important if you don't really know much about comissioned and non-comissioned officers. Which is important. I think. Bit ironic how much I tried to figure it all out, especially considering I eventually decided to just go with the only rank we were told was acceptable right from the get-go. Name: Major Ben Torie Branch: Air Force Str: 12(+1), Dex: 14(+2), Con: 12(+1), Int: 14(+2), Wis: 12(+1), Cha: 16(+3) - Put fourth-level stat point in Cha. Levels: Charismatic Hero(4), Strong Hero(1), Soldier(1) HP: 38/38 Base Attack Bonus: +3, Base Melee Bonus: +4, Base Ranged Bonus: +5 Fort: +5, Ref: +5, Will: +4 Defense: 21 (+3 Class Bonus, +2 Dex, +6 Armor), Flat-Footed: 19, Touch: 15 Action Points: 9 Reputation: +3 Skills Points: Bluff: +6/+9, Climb: +5/+7, Computer Use: +2/+4, Diplomacy: +6/+11, Gather Information: +6/+11, Hide: +1/+3, Intimidate: +6/+9, Investigate: +1/+3, Knowledge (Arcane Lore): +2/+4, Knowledge (Behavioral Sciences) +5/+7: Knowledge (Business): +6/+8, Knowledge (Tactics): +9/+11, Profession: +6/+7, Spot: +4/+5, Survival: +6/+8. ACP for Balance, Climb, Escape Artist, Hide, Jump, Move Silently and Tumble: -4 Special Features Permanent Skills: Climb, Knowledge(Tactics), Survival. All recieve a +1 competence bonus. Coordinate: Full-round action, Cha check (DC: 10). If successful, two allies within 30' get +1 to attack rolls and skills checks for 3 rounds. Inspiration: Full-round action, Cha check (DC: 10). If successful, two allies who can listen and observe get +2 bonus to saving throws, attack rolls and damage rolls for 3 rounds. Extreme Effort: Recieves +2 bonus on a Str check by making a full-round action. Weapon Focus: +1 attack with Beretta 92F Pistol. Feats: Action Boost, Iron Will, Jack of All Trades, Light/Medium Armor Proficiency, Personal Firearms/Simple Weapons Proficiency, Urban Tracking, Trustworthy. Weapons - Beretta 92F (To Hit: +6, Damage: 2d6, Crit: 20, Range: 40', RoF: S, Mag: 15/15 Box) - Masterwork Combat Knife (To Hit: +5, Damage: 1d4+1, Crit: 19-20, Range: 10') Equipment - 9mm Pistol Clips (2) - Smoke Grenades (2) - Combat Fatigues, Snow-Camo Pattern - Thermal Jacket, Snow-Camo Pattern - Mesh Vest - Military Walkie-Talkie with Throat Mic - Flash Goggles - MRES (3) - Night Vision Goggles Armor - Tactical Vest (AC: +6, Max Dex: +3, Reflex Bonus Vs. Autofire: +2, ACP: -4) [/QUOTE]
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