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D20Modern/DragonStar -[Full]
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<blockquote data-quote="Knight Otu" data-source="post: 1790071" data-attributes="member: 192"><p><span style="font-family: 'Verdana'">I'm not completely happy yet, but I'll post what I have. If anyone has suggestions...</span></p><p> </p><p> <span style="font-family: 'Verdana'">I've added the stats for the HK MP5, Beretta and light duty vest. If I should change that, say so.</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">1st Lt. Jerrell West, Male Human</span></strong></p><p><strong><span style="font-family: 'Verdana'"> Medium Humanoid (Human), Strong 3/Slayer 3</span></strong></p><p><strong><span style="font-family: 'Verdana'"> </span></strong></p><p><strong><span style="font-family: 'Verdana'"> Age:</span></strong><span style="font-family: 'Verdana'"> 29 years</span></p><p><span style="font-family: 'Verdana'"> <strong>Height:</strong> 6’</span></p><p><span style="font-family: 'Verdana'"> <strong>Weight:</strong> 182 lb</span></p><p> </p><p> <strong><span style="font-family: 'Verdana'">Occupation:</span></strong><span style="font-family: 'Verdana'"> Military (Skills: Hide, Move Silently, Survival; Feats: Personal Firearms, Light Armor Proficiency)</span></p><p><span style="font-family: 'Verdana'"> <strong>Reputation:</strong> +0 (+0 Strong, +0 Slayer)</span></p><p><span style="font-family: 'Verdana'"> <strong>Allegiances:</strong> USA, (Earth)</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Speed:</strong> 30 ft.</span></p><p><span style="font-family: 'Verdana'"> <strong>HD:</strong> 3d8+6 (Strong) plus 3d8+6 (Slayer)</span></p><p><span style="font-family: 'Verdana'"> <strong>HP:</strong> 50 hp</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Str:</strong> 16 [8] (+3) +1 level</span></p><p><span style="font-family: 'Verdana'"> <strong>Dex:</strong> 14 [6] (+2)</span></p><p><span style="font-family: 'Verdana'"> <strong>Con:</strong> 14 [6] (+2)</span></p><p><span style="font-family: 'Verdana'"> <strong>Int:</strong> 14 [6] (+2)</span></p><p><span style="font-family: 'Verdana'"> <strong>Wis:</strong> 12 [4] (+1)</span></p><p><span style="font-family: 'Verdana'"> <strong>Cha:</strong> 10 [2] (+0)</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Base Attack:</strong> +6 (+3 Strong, +3 Slayer)</span></p><p><span style="font-family: 'Verdana'"> <strong>Grapple:</strong> +9</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Defense:</strong> 21 (22 against melee attacks)[+2 Strong, +2 Slayer, +2 Dex, +5 light duty vest (+1 Defensive Martial Arts)]</span></p><p><span style="font-family: 'Verdana'"> <strong>Initiative:</strong> +2 (+2 Dex)</span></p><p><span style="font-family: 'Verdana'"> <strong>Fort </strong>+6 [+2 Strong, +2 Slayer, +2 Con]</span></p><p><span style="font-family: 'Verdana'"> <strong>Ref </strong>+5 [+1 Strong, +2 Slayer, +2 Dex]</span></p><p><span style="font-family: 'Verdana'"> <strong>Will </strong>+4 [+1 Strong, +2 Slayer, +1 Wis]</span></p><p><span style="font-family: 'Verdana'"> <strong>Action Points:</strong> 9</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Attacks</strong></span></p><p> <span style="font-family: 'Verdana'">Adamantine longsword (+2 natural enhancement) +11/+6; 1d8+7 slashing; 19-20/x2</span></p><p><span style="font-family: 'Verdana'"> mw combat knife +10/+5 1d4+5 piercing; 19-20/x2; Range Increment 10 ft.</span></p><p><span style="font-family: 'Verdana'"> HK MP5 +8/+3; 2d6 ballistic; 20/x2; Range Increment 50 ft.; semi and auto; 30 box</span></p><p><span style="font-family: 'Verdana'"> Beretta 92F +8/+3; 2d6 ballistic; 20/x1; Range Increment 40 ft.; semi; 15 box</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Skills: [30 Strong, 15 Slayer]</strong></span></p><p><span style="font-family: 'Verdana'"> Balance +3 [+0 StH, +3 Slr, +2 Dex, -3 armor]</span></p><p><span style="font-family: 'Verdana'"> Climb +6 [+4 StH, +2 Slr; +3 Str, -3 armor]</span></p><p><span style="font-family: 'Verdana'"> Hide +7 [+6 StH, +2 Slr; +2 Dex, -3 armor]</span></p><p><span style="font-family: 'Verdana'"> Jump +5 [+3 StH, +2 Slr; +3 Dex, -3 armor]</span></p><p><span style="font-family: 'Verdana'"> Listen +1 [+0 StH, +0 Slr, +1 Wis]</span></p><p><span style="font-family: 'Verdana'"> Move Silently +7 [+6 StH, +2 Slr; +2 Dex, -3 armor]</span></p><p><span style="font-family: 'Verdana'"> Search +3 [+1 [2] StH, +0 Slr, +1 Int]</span></p><p><span style="font-family: 'Verdana'"> Spot +1 [+0 StH, +0 Slr, +1 Wis]</span></p><p><span style="font-family: 'Verdana'"> Survival +8 [+6 StH, +2 Slr; +1 Wis]</span></p><p><span style="font-family: 'Verdana'"> Swim -3 [3 StH, +2 Slr, +2 Str, -10? gear]</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Feats:</strong> Advanced Firearms Proficiency, Archaic Weapon Proficiency (B, Human), Defensive Martial Arts (B, Slayer3), Light Armor Proficiency (B, Occupation2), Medium Armor Proficiency, Personal Firearms Proficiency (B, Occupation), Power Attack (B, Strong2), Simple Weapon Proficiency (B, Starting), Weapon Focus (melee weapon?)</span></p><p><span style="font-family: 'Verdana'"> <strong>Talents (Strong):</strong> Melee Smash, Improved Melee Smash (+2 melee damage)</span></p><p><span style="font-family: 'Verdana'"> <strong>Talents (Slayer):</strong> Detect Shadow, Shadow Immunity (1/-)</span></p><p><span style="font-family: 'Verdana'"> <strong></strong></span></p><p><span style="font-family: 'Verdana'"><strong> Equipment:</strong> Adamantine longsword (4 lb), </span>H&K MP-5 SMG, with shoulder sling internal sound/flash suppressor, & Illuminator (8lb) + 2 extra full clips (1.5 lbs), Berreta 92f Autoloader Pistol, with shoulder holster (3.5lb) + 2 extra full clips (1 lb), masterwork combat Knife (1 lb), Lght-Duty Vest (8 lb), Snow-camo combat fatigues (3lb.), Light weight snow-camo thermal jacket (2lb.), Mesh vest 2lb with oversized range pack (3lb) (add +3 to STR for carrying capacity D20Modern pg.121) , Military grade walkie-talkie with throat mic (1 lb), Flash,anti-glare goggles (2lb), First Aid kit (allow stabilization at -2 Treat Injury) (3lb), 3 day's worth of MRE's (3lb), 2 Fragmentation hand grenades (2 lb), 2 Smoke hand grenade (4 lb)</p><p> <span style="font-family: 'Verdana'"> <strong>Load:</strong> 52 lb.</span></p><p><span style="font-family: 'Verdana'"> <strong>Carrying Capacity:</strong> 76/153/230 lb. (116/233/350 lb. with mesh vest)</span></p><p><span style="font-family: 'Verdana'"> <strong>Wealth:</strong> ?</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Language Skills:</strong> Read/Write English; Speak English</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Description:</strong> Jerrell “Jerry” West is a man slightly above average in size at 6 feet, and weighs 182 pound. He has brown eyes and short brown hair, but no beard. During his time of service, he suffered a few scars, but no serious injuries.</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> <strong>Background:</strong> Jerrell, second son of a small family, decided to join the armed forces early in his life. Apart from infantry training, he specialized in hand-to-hand combat and recon. He always was fascinated by medieval weapons, and trained with them when he had the time. It might have been this fascination that he was one day approached for “special training.”</span></p><p> <span style="font-family: 'Verdana'">And an unusual training it was - and one with shocking revelations. A “stargate”, Jerrell was told, existed in a military base, which had been used to visit a remote planet. On this planet, the team fought creatures that should not exist according to modern science - magical creatures, and even a great dragon. Most officials believed that the gate led only to that single planet, but one general managed to convince the appropriate people that it would be better to prepare for the possibility that the gate reopens.</span></p><p> <span style="font-family: 'Verdana'">The training, made easier by the material that the earlier mission brought back, only rarely proofed fruitful, and only a small number of soldiers could really be considered prepared - perhaps a spark of some kind was needed, one that had entered the world when the gate was first opened, some thought.</span></p><p> <span style="font-family: 'Verdana'">Then, one day, and much sooner than even pessimists would have assumed, the gate reopened, and military personell was killed or abducted. Jerrell, as the one who seemingly had made the most progress, was ordered to join the team that would travel through the gate on a rescue mission.</span></p><p><span style="font-family: 'Verdana'"> </span></p><p><span style="font-family: 'Verdana'"> </span></p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1790071, member: 192"] [font=Verdana]I'm not completely happy yet, but I'll post what I have. If anyone has suggestions...[/font] [font=Verdana]I've added the stats for the HK MP5, Beretta and light duty vest. If I should change that, say so.[/font] [b][font=Verdana]1st Lt. Jerrell West, Male Human Medium Humanoid (Human), Strong 3/Slayer 3 Age:[/font][/b][font=Verdana] 29 years [b]Height:[/b] 6’ [b]Weight:[/b] 182 lb[/font] [b][font=Verdana]Occupation:[/font][/b][font=Verdana] Military (Skills: Hide, Move Silently, Survival; Feats: Personal Firearms, Light Armor Proficiency) [b]Reputation:[/b] +0 (+0 Strong, +0 Slayer) [b]Allegiances:[/b] USA, (Earth) [b]Speed:[/b] 30 ft. [b]HD:[/b] 3d8+6 (Strong) plus 3d8+6 (Slayer) [b]HP:[/b] 50 hp [b]Str:[/b] 16 [8] (+3) +1 level [b]Dex:[/b] 14 [6] (+2) [b]Con:[/b] 14 [6] (+2) [b]Int:[/b] 14 [6] (+2) [b]Wis:[/b] 12 [4] (+1) [b]Cha:[/b] 10 [2] (+0) [b]Base Attack:[/b] +6 (+3 Strong, +3 Slayer) [b]Grapple:[/b] +9 [b]Defense:[/b] 21 (22 against melee attacks)[+2 Strong, +2 Slayer, +2 Dex, +5 light duty vest (+1 Defensive Martial Arts)] [b]Initiative:[/b] +2 (+2 Dex) [b]Fort [/b]+6 [+2 Strong, +2 Slayer, +2 Con] [b]Ref [/b]+5 [+1 Strong, +2 Slayer, +2 Dex] [b]Will [/b]+4 [+1 Strong, +2 Slayer, +1 Wis] [b]Action Points:[/b] 9 [b]Attacks[/b] Adamantine longsword (+2 natural enhancement) +11/+6; 1d8+7 slashing; 19-20/x2 mw combat knife +10/+5 1d4+5 piercing; 19-20/x2; Range Increment 10 ft. HK MP5 +8/+3; 2d6 ballistic; 20/x2; Range Increment 50 ft.; semi and auto; 30 box Beretta 92F +8/+3; 2d6 ballistic; 20/x1; Range Increment 40 ft.; semi; 15 box [b]Skills: [30 Strong, 15 Slayer][/b] Balance +3 [+0 StH, +3 Slr, +2 Dex, -3 armor] Climb +6 [+4 StH, +2 Slr; +3 Str, -3 armor] Hide +7 [+6 StH, +2 Slr; +2 Dex, -3 armor] Jump +5 [+3 StH, +2 Slr; +3 Dex, -3 armor] Listen +1 [+0 StH, +0 Slr, +1 Wis] Move Silently +7 [+6 StH, +2 Slr; +2 Dex, -3 armor] Search +3 [+1 [2] StH, +0 Slr, +1 Int] Spot +1 [+0 StH, +0 Slr, +1 Wis] Survival +8 [+6 StH, +2 Slr; +1 Wis] Swim -3 [3 StH, +2 Slr, +2 Str, -10? gear] [b]Feats:[/b] Advanced Firearms Proficiency, Archaic Weapon Proficiency (B, Human), Defensive Martial Arts (B, Slayer3), Light Armor Proficiency (B, Occupation2), Medium Armor Proficiency, Personal Firearms Proficiency (B, Occupation), Power Attack (B, Strong2), Simple Weapon Proficiency (B, Starting), Weapon Focus (melee weapon?) [b]Talents (Strong):[/b] Melee Smash, Improved Melee Smash (+2 melee damage) [b]Talents (Slayer):[/b] Detect Shadow, Shadow Immunity (1/-) [b] Equipment:[/b] Adamantine longsword (4 lb), [/font]H&K MP-5 SMG, with shoulder sling internal sound/flash suppressor, & Illuminator (8lb) + 2 extra full clips (1.5 lbs), Berreta 92f Autoloader Pistol, with shoulder holster (3.5lb) + 2 extra full clips (1 lb), masterwork combat Knife (1 lb), Lght-Duty Vest (8 lb), Snow-camo combat fatigues (3lb.), Light weight snow-camo thermal jacket (2lb.), Mesh vest 2lb with oversized range pack (3lb) (add +3 to STR for carrying capacity D20Modern pg.121) , Military grade walkie-talkie with throat mic (1 lb), Flash,anti-glare goggles (2lb), First Aid kit (allow stabilization at -2 Treat Injury) (3lb), 3 day's worth of MRE's (3lb), 2 Fragmentation hand grenades (2 lb), 2 Smoke hand grenade (4 lb) [font=Verdana] [b]Load:[/b] 52 lb. [b]Carrying Capacity:[/b] 76/153/230 lb. (116/233/350 lb. with mesh vest) [b]Wealth:[/b] ? [b]Language Skills:[/b] Read/Write English; Speak English [b]Description:[/b] Jerrell “Jerry” West is a man slightly above average in size at 6 feet, and weighs 182 pound. He has brown eyes and short brown hair, but no beard. During his time of service, he suffered a few scars, but no serious injuries. [b]Background:[/b] Jerrell, second son of a small family, decided to join the armed forces early in his life. Apart from infantry training, he specialized in hand-to-hand combat and recon. He always was fascinated by medieval weapons, and trained with them when he had the time. It might have been this fascination that he was one day approached for “special training.” And an unusual training it was - and one with shocking revelations. A “stargate”, Jerrell was told, existed in a military base, which had been used to visit a remote planet. On this planet, the team fought creatures that should not exist according to modern science - magical creatures, and even a great dragon. Most officials believed that the gate led only to that single planet, but one general managed to convince the appropriate people that it would be better to prepare for the possibility that the gate reopens. The training, made easier by the material that the earlier mission brought back, only rarely proofed fruitful, and only a small number of soldiers could really be considered prepared - perhaps a spark of some kind was needed, one that had entered the world when the gate was first opened, some thought. Then, one day, and much sooner than even pessimists would have assumed, the gate reopened, and military personell was killed or abducted. Jerrell, as the one who seemingly had made the most progress, was ordered to join the team that would travel through the gate on a rescue mission. [/font] [/QUOTE]
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