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<blockquote data-quote="spacecrime.com" data-source="post: 1113736" data-attributes="member: 753"><p>I agree, it's an extreme example. Just to quell your disbelief a little, let's throw out something a little more possible.</p><p></p><p>I start using the Alternate D20 logo. Several months after I put out my books using the Alternate D20 logo, The Valar Project decides to put out <em>The Book of Erotic Fantasy II: Elves Gone Wild</em>, also using the Alternate D20 logo. Just for laughs, Mongoose also puts out a new edition of <em>The Slayer's Guide to Female Gamers</em> under the logo, and Fast Forward does the same thing with the <em>Devil's Player's Guide</em> or whatever that I've seen the cover of recently. </p><p></p><p>So, what am I going to do if my game <em>Fluffy Bunny: the RPG of Peaceful Love and Happiness</em> is using similar trade dress to 3 games with something to offend everyone? How do I be sure that my game doesn't get lumped together with a bunch of games aimed at a totally different market in a way that hurts the future of my game? What safeguards do I have to prevent my brand being affected by other brands using the same logo if those brands are more controversial than my own?</p><p></p><p>It's not the specific examples that are important here. I'm just seeing a real downside to an alternate logo for anyone who is doing work that is less edgy than the edgiest work using the logo. Maybe that downside doesn't really exist, and I'm certainly open to someone proving that to me. </p><p></p><p>But saying "oh, <strong>that</strong> will never happen" isn't a good enough answer when real money is at stake. I've been bitten in the butt by that kind of statement before, so my follow-up question is always going to be, "Oh really? What safeguards are in place to <strong>prevent</strong> that from happening?"</p></blockquote><p></p>
[QUOTE="spacecrime.com, post: 1113736, member: 753"] I agree, it's an extreme example. Just to quell your disbelief a little, let's throw out something a little more possible. I start using the Alternate D20 logo. Several months after I put out my books using the Alternate D20 logo, The Valar Project decides to put out [i]The Book of Erotic Fantasy II: Elves Gone Wild[/i], also using the Alternate D20 logo. Just for laughs, Mongoose also puts out a new edition of [i]The Slayer's Guide to Female Gamers[/i] under the logo, and Fast Forward does the same thing with the [i]Devil's Player's Guide[/i] or whatever that I've seen the cover of recently. So, what am I going to do if my game [i]Fluffy Bunny: the RPG of Peaceful Love and Happiness[/i] is using similar trade dress to 3 games with something to offend everyone? How do I be sure that my game doesn't get lumped together with a bunch of games aimed at a totally different market in a way that hurts the future of my game? What safeguards do I have to prevent my brand being affected by other brands using the same logo if those brands are more controversial than my own? It's not the specific examples that are important here. I'm just seeing a real downside to an alternate logo for anyone who is doing work that is less edgy than the edgiest work using the logo. Maybe that downside doesn't really exist, and I'm certainly open to someone proving that to me. But saying "oh, [b]that[/b] will never happen" isn't a good enough answer when real money is at stake. I've been bitten in the butt by that kind of statement before, so my follow-up question is always going to be, "Oh really? What safeguards are in place to [b]prevent[/b] that from happening?" [/QUOTE]
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