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<blockquote data-quote="willpax" data-source="post: 515860" data-attributes="member: 1602"><p>You may also want to increase the effectiveness and duration of some of the buff spells (and cross list them from cleric spells, perhaps) to create some kind of melee ability. Come to think of it, you might consider cross listing nearly all of the divine spells into arcane. </p><p></p><p>I like the idea of everyone (peasants included) having to concentrate to keep this mystical insanity at bay. The d4 classes are those individuals who have the ability to project a kind of individual protection (where most people must do all they can to keep the group protection going). </p><p></p><p>I envision a world of isolated, walled communities of desperate survivors. Perhaps the waystations aren't stations so much as areas of good farmland between seas of unspeakable chaos. Within the protected zones you could have fighters, etc., but they would be severly limited outside the zone. </p><p></p><p>That said, if you wanted to create a loophole to allow more melee oriented classes and you use a point buy system, you could simply set some level of combined mental stat bonuses (say, a total of +8 to allow a d6 class, and a total of +10 for a d8 class, and so on) would give that player the ability to maintain proper mental and physical conditioning outside of the protected areas. That would have the effect of creating skill-centered noncasting PCs (as I imagine INT would be the skill many would find most useful). </p><p></p><p>Alternately, you could require some kind of saving throw every so often to resist the effects of the area and allow d4 classes to add their level to their save. </p><p></p><p>This could be a lot of fun.</p></blockquote><p></p>
[QUOTE="willpax, post: 515860, member: 1602"] You may also want to increase the effectiveness and duration of some of the buff spells (and cross list them from cleric spells, perhaps) to create some kind of melee ability. Come to think of it, you might consider cross listing nearly all of the divine spells into arcane. I like the idea of everyone (peasants included) having to concentrate to keep this mystical insanity at bay. The d4 classes are those individuals who have the ability to project a kind of individual protection (where most people must do all they can to keep the group protection going). I envision a world of isolated, walled communities of desperate survivors. Perhaps the waystations aren't stations so much as areas of good farmland between seas of unspeakable chaos. Within the protected zones you could have fighters, etc., but they would be severly limited outside the zone. That said, if you wanted to create a loophole to allow more melee oriented classes and you use a point buy system, you could simply set some level of combined mental stat bonuses (say, a total of +8 to allow a d6 class, and a total of +10 for a d8 class, and so on) would give that player the ability to maintain proper mental and physical conditioning outside of the protected areas. That would have the effect of creating skill-centered noncasting PCs (as I imagine INT would be the skill many would find most useful). Alternately, you could require some kind of saving throw every so often to resist the effects of the area and allow d4 classes to add their level to their save. This could be a lot of fun. [/QUOTE]
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