Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D500 Screen name= plot devices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1360142" data-attributes="member: 63"><p>11) RangerWickett</p><p></p><p>While traveling through an unexplored wood, the party is offered guidance by the strange furred Wickett. If they accept his aid, their journey goes off course temporarily when Wickett finds tracks of a quarry he has sought for a long time. After a chase through dangerous parts of the forest and fighting some of the fiercest predators of the wood, Wickett and the party eventually catch up with Wickett's quarry, a nymph of the forest spring. With this success, Wickett has come of age, and will be free to travel beyond his forest, and the party will be rewarded with safe passage and a nymph's blessing. Wickett, for his own part, thereafter multiclasses as bard and becomes a wandering minstrel.</p><p></p><p>. . . </p><p></p><p>Or, a longer story . . . a young wilderness creature is rumored to know the secret to traveling to the forest moon (or possibly the Plane of Forests), where a villain is corrupting nature into artifice. The party approaches this 'Wickett,' and he agrees to teach them how to reach the forest moon, a ritual which requires several rare items. The mysterious and somewhat dim-whitted Wickett came from his homeland years ago to explore this world.</p><p></p><p>The journey to recover the items can only be undertaken by foot; because the items must power a powerful teleportation magic, they themselves cannot be teleported. Thus, Wickett leads the group across hundreds of miles of terrain, always warning of the danger they will face, but never revealing more than the location of the next needed item. The items include nothing of monetary value, just things with spiritual significance or seemingly whimsical attractions.</p><p></p><p>After many weeks of travel and adventure, when all the necessary items are collected, Wickett reveals that he could have sent them from the beginning, but their journey was necessary to attune them to the spirits of the world. Without this guidance, the group may have reached the forest moon, but would have been a threat to the natural order. By proving their trustworthiness, they have earned the aid of Wickett's people, who will help defeat the villain's armies.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1360142, member: 63"] 11) RangerWickett While traveling through an unexplored wood, the party is offered guidance by the strange furred Wickett. If they accept his aid, their journey goes off course temporarily when Wickett finds tracks of a quarry he has sought for a long time. After a chase through dangerous parts of the forest and fighting some of the fiercest predators of the wood, Wickett and the party eventually catch up with Wickett's quarry, a nymph of the forest spring. With this success, Wickett has come of age, and will be free to travel beyond his forest, and the party will be rewarded with safe passage and a nymph's blessing. Wickett, for his own part, thereafter multiclasses as bard and becomes a wandering minstrel. . . . Or, a longer story . . . a young wilderness creature is rumored to know the secret to traveling to the forest moon (or possibly the Plane of Forests), where a villain is corrupting nature into artifice. The party approaches this 'Wickett,' and he agrees to teach them how to reach the forest moon, a ritual which requires several rare items. The mysterious and somewhat dim-whitted Wickett came from his homeland years ago to explore this world. The journey to recover the items can only be undertaken by foot; because the items must power a powerful teleportation magic, they themselves cannot be teleported. Thus, Wickett leads the group across hundreds of miles of terrain, always warning of the danger they will face, but never revealing more than the location of the next needed item. The items include nothing of monetary value, just things with spiritual significance or seemingly whimsical attractions. After many weeks of travel and adventure, when all the necessary items are collected, Wickett reveals that he could have sent them from the beginning, but their journey was necessary to attune them to the spirits of the world. Without this guidance, the group may have reached the forest moon, but would have been a threat to the natural order. By proving their trustworthiness, they have earned the aid of Wickett's people, who will help defeat the villain's armies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D500 Screen name= plot devices
Top