Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
"d52" Diceless Resolution Mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clueless" data-source="post: 3518300" data-attributes="member: 11802"><p>Ok, random thought in the middle of the night just occurred to me. Part of what makes Dread so... dread-like, is a "rising tension" not just over the length of the game, which Rel's Old Maid mechanic will handle, but also in an individual moment. </p><p></p><p>That moment where everyone at the table has leaned in close, all are holding their breath, hands tremble on the tower... there are a few gasps, blocks shiver... and then one way or the other the moment is resolved. Beathing starts up again and everyone settles back in their chairs with a breath of relief (or despair).</p><p></p><p>What d52 currently lacks is that moment. That pause between declaration of intent and resolution. There's no physical 'struggle' for everyone to watch as there is with jenga though - so we need something else to slow things down. A psychological struggle for those at the table to observe and get involved in. To which I propose another alternative rule: The bluff</p><p></p><p>Two opposing forces (DM/Player or 2 players or what) place cards on the table. They are given the option to withdraw. If neither withdraws, the cards go face up and into whatever discard pile applies.... It is that moment of 'are you sure about this' in which one may bluff to force the other to withdraw their challenge to the event - thereby allowing a player or GM with a really bad set of cards to pull out a miracle. It becomes a game of chicken.</p><p></p><p>Hm. A few other ideas about this to encourage the use. If the challenge is withdrawn (someone wins the bluff), perhaps the card goes back into your hand, and the loser is the only one whose card gets discarded sight unseen - thereby encouraging you to get the other person to back down? (and negating card counters) Alternatively some sort of minor penalty goes to the person who loses when the cards come face up?</p><p></p><p>Rel, how do we handle multiple person engagements - where a player wishes to assist another player in a contest against the GM? We gotta have some way of determining that. Trump style system perhaps?</p><p></p><p>And as a last note, some mean part of me also suggests reverse OldMaid - where the Maid spells doom for the *opponent* encouraging it to be used but then it may be used in retaliation... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Clueless, post: 3518300, member: 11802"] Ok, random thought in the middle of the night just occurred to me. Part of what makes Dread so... dread-like, is a "rising tension" not just over the length of the game, which Rel's Old Maid mechanic will handle, but also in an individual moment. That moment where everyone at the table has leaned in close, all are holding their breath, hands tremble on the tower... there are a few gasps, blocks shiver... and then one way or the other the moment is resolved. Beathing starts up again and everyone settles back in their chairs with a breath of relief (or despair). What d52 currently lacks is that moment. That pause between declaration of intent and resolution. There's no physical 'struggle' for everyone to watch as there is with jenga though - so we need something else to slow things down. A psychological struggle for those at the table to observe and get involved in. To which I propose another alternative rule: The bluff Two opposing forces (DM/Player or 2 players or what) place cards on the table. They are given the option to withdraw. If neither withdraws, the cards go face up and into whatever discard pile applies.... It is that moment of 'are you sure about this' in which one may bluff to force the other to withdraw their challenge to the event - thereby allowing a player or GM with a really bad set of cards to pull out a miracle. It becomes a game of chicken. Hm. A few other ideas about this to encourage the use. If the challenge is withdrawn (someone wins the bluff), perhaps the card goes back into your hand, and the loser is the only one whose card gets discarded sight unseen - thereby encouraging you to get the other person to back down? (and negating card counters) Alternatively some sort of minor penalty goes to the person who loses when the cards come face up? Rel, how do we handle multiple person engagements - where a player wishes to assist another player in a contest against the GM? We gotta have some way of determining that. Trump style system perhaps? And as a last note, some mean part of me also suggests reverse OldMaid - where the Maid spells doom for the *opponent* encouraging it to be used but then it may be used in retaliation... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"d52" Diceless Resolution Mechanic
Top