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D6 Basic Ways to Improve Your GMing
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<blockquote data-quote="Charles Dunwoody" data-source="post: 8063962" data-attributes="member: 17927"><p>I think this is a fine topic to discuss if it interests you. You make good points. And I will return to this topic in future articles.</p><p></p><p>The real question becomes, do either the players or the GM know how to make the game better? Of the two, I'd think the GM is more likely to know. But does she really know? Does buying a campaign path in hardcover or six softcovers mean the GM is going to thrive? Not if the GM relies solely on that resource. I actually think a big adventure path would be one of the hardest ways to try to learn to be an excellent GM. So much info dump, not so much GM skill improvement.</p><p></p><p>That is why I think honing GMing skills is so important. You can't know what you don't know. And much of running an actual campaign has to be learned on the job. However, you can do a lot of improving in between sessions of all the skills needed to support fine GMing. And out of that mélange can come the knowledge of what makes your individual campaign better which in turn should please your players. Even if they don't alwyas know what will make them happy, the GM will be able to figure it out. So yes, the GM needs the feedback. But first, the GM has to figure out what makes her own game better!</p></blockquote><p></p>
[QUOTE="Charles Dunwoody, post: 8063962, member: 17927"] I think this is a fine topic to discuss if it interests you. You make good points. And I will return to this topic in future articles. The real question becomes, do either the players or the GM know how to make the game better? Of the two, I'd think the GM is more likely to know. But does she really know? Does buying a campaign path in hardcover or six softcovers mean the GM is going to thrive? Not if the GM relies solely on that resource. I actually think a big adventure path would be one of the hardest ways to try to learn to be an excellent GM. So much info dump, not so much GM skill improvement. That is why I think honing GMing skills is so important. You can't know what you don't know. And much of running an actual campaign has to be learned on the job. However, you can do a lot of improving in between sessions of all the skills needed to support fine GMing. And out of that mélange can come the knowledge of what makes your individual campaign better which in turn should please your players. Even if they don't alwyas know what will make them happy, the GM will be able to figure it out. So yes, the GM needs the feedback. But first, the GM has to figure out what makes her own game better! [/QUOTE]
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