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D6 Basic Ways to Improve Your GMing
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<blockquote data-quote="pemerton" data-source="post: 8070931" data-attributes="member: 42582"><p>I agree with [USER=21169]@Doug McCrae[/USER]. I don't know if I'm a <em>good </em>GM but I'm pretty sure I'm a competent GM. And films and comics are more important than books for how I think about the shared fiction of a RPG. </p><p></p><p>I don't <em>play</em> (as opposed to GM) very often, but I did a couple of weeks ago - <a href="https://www.enworld.org/threads/burning-wheel-actual-play.673872/" target="_blank">a session of Burning Wheel</a>. The GM of that session has GMed about four sessions in his life. He is a better GM than many I've been GMed by who had a lot more experience.</p><p></p><p>One thing that makes him a good GM is that he thinks about consequences, and has a good sense of the range of consequences that the system allows for. In his first few sessions he used consequences including injury, an infamous reputation, and the discovery of mysterious letters.</p><p></p><p>In the most recent session, that I linked to, he had placed a teleport portal, but followed the fiction and mechanics where they led, which was to the portal shutting down without the characters going through it. A lot of GMs would be tempted to railroad in that sort of situation.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8070931, member: 42582"] I agree with [USER=21169]@Doug McCrae[/USER]. I don't know if I'm a [I]good [/I]GM but I'm pretty sure I'm a competent GM. And films and comics are more important than books for how I think about the shared fiction of a RPG. I don't [I]play[/I] (as opposed to GM) very often, but I did a couple of weeks ago - [url=https://www.enworld.org/threads/burning-wheel-actual-play.673872/]a session of Burning Wheel[/url]. The GM of that session has GMed about four sessions in his life. He is a better GM than many I've been GMed by who had a lot more experience. One thing that makes him a good GM is that he thinks about consequences, and has a good sense of the range of consequences that the system allows for. In his first few sessions he used consequences including injury, an infamous reputation, and the discovery of mysterious letters. In the most recent session, that I linked to, he had placed a teleport portal, but followed the fiction and mechanics where they led, which was to the portal shutting down without the characters going through it. A lot of GMs would be tempted to railroad in that sort of situation. [/QUOTE]
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