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*Pathfinder & Starfinder
d6 HD for Wizards and Sorcerers
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<blockquote data-quote="FrankTrollman" data-source="post: 1121973" data-attributes="member: 14225"><p>Ultimately, hit die types don't make much difference past 1st level.</p><p></p><p>The smallest hit die is the d4. It averages 2.5. The largest hit die is the d12. It averages 6.5. The difference between the smallest and the largest is only 4.</p><p></p><p>Compare and contrast to Constitution Modifiers. Before we start considering bonuses that can be gained or not (enhancement bonuses, rage bonuses, inherent bonuses, polymorphing bonuses, template bonuses, unnamed bonuses, and of course level increase bonuses), the minimum constitution is 6 (in point buy, is 1 in normal rolling), the maximum constitution is 20. A constitution of 6 gives you a modifier of -2, a constitution of 20 gives you a modifier of +5. The difference between the smallest and the largest is <em>seven</em>.</p><p></p><p>And that's before we start adding bonuses. Remember that people who have a high stat are more likely to <em>value</em> that stat and thus more likely to seek bonuses to it. Since I can easily imagine gaining bonuses to constitution of about +16 at 12th level, the largest discrepency I can see actually occuring is about 13 at 12th level.</p><p></p><p>That means, for those of you keeping track at home, that the potential constitution difference between two 12th level characters exceeds the possible value of the largest possible hit die.</p><p></p><p>So do whatever you want to hit dice. It's mostly a flavor thing anyway.</p><p></p><p>Remember: the creature type with the largest hit die (undead) have the smallest hit points for their power level.</p><p></p><p>-Frank</p></blockquote><p></p>
[QUOTE="FrankTrollman, post: 1121973, member: 14225"] Ultimately, hit die types don't make much difference past 1st level. The smallest hit die is the d4. It averages 2.5. The largest hit die is the d12. It averages 6.5. The difference between the smallest and the largest is only 4. Compare and contrast to Constitution Modifiers. Before we start considering bonuses that can be gained or not (enhancement bonuses, rage bonuses, inherent bonuses, polymorphing bonuses, template bonuses, unnamed bonuses, and of course level increase bonuses), the minimum constitution is 6 (in point buy, is 1 in normal rolling), the maximum constitution is 20. A constitution of 6 gives you a modifier of -2, a constitution of 20 gives you a modifier of +5. The difference between the smallest and the largest is [i]seven[/i]. And that's before we start adding bonuses. Remember that people who have a high stat are more likely to [i]value[/i] that stat and thus more likely to seek bonuses to it. Since I can easily imagine gaining bonuses to constitution of about +16 at 12th level, the largest discrepency I can see actually occuring is about 13 at 12th level. That means, for those of you keeping track at home, that the potential constitution difference between two 12th level characters exceeds the possible value of the largest possible hit die. So do whatever you want to hit dice. It's mostly a flavor thing anyway. Remember: the creature type with the largest hit die (undead) have the smallest hit points for their power level. -Frank [/QUOTE]
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