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[d6 Star Wars] Inspirational supplements?
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<blockquote data-quote="Anticitizen One" data-source="post: 3270811" data-attributes="member: 48757"><p>I ran a star wars d6 game for a couple of years, and we had a lot of fun with it. West End made a lot of sourcebooks for it, some of them were good, some not so good. Here are a couple that I used a lot...</p><p></p><p>Pirates and Privateers has some good equipment, ships, and some cool locations. This book was pretty useful and inspired some memorable adventures. The Far Orbit Project was a big adventure that used stuff which from the Pirates book, I didn't run the adventure as written but I stole a ton of NPCs and locations from it.</p><p></p><p>Rules of Engagement deals with Rebel Alliance and Imperial special forces troops, and there is a lot of fun equipment and adventure ideas in here.</p><p></p><p>The Tales of the Jedi sourcebook was very cool. It tells you how to run a game set in the era of the Tales of the Jedi comics, about 4000 years before a New Hope. I used a ton of the items and equipment and lore in this book in my 'modern' star wars game, and it fleshed out a lot of details about the Jedi that were kind of vague at that point, pre Episide 1.</p><p></p><p>Galladinum's Fantastic Tecnology and Gundark's fantastic technology were cool books full of neat equipment and saw a lot of use. Cynabar's fantastic technology: Droids is highly useful if anyone is playing a droid character.</p><p></p><p>I'm sure there are more. I really liked playing Star Wars d6, but in my experience it gets pretty unplayable at higher 'levels,' when characters have to throw down dozens of dice every time they shoot something. I didn't really like Star Wars d20 (I only played the first edition, didn't really even look at the revised ones), but there is something to be said for using the d20 rules. Good luck!</p></blockquote><p></p>
[QUOTE="Anticitizen One, post: 3270811, member: 48757"] I ran a star wars d6 game for a couple of years, and we had a lot of fun with it. West End made a lot of sourcebooks for it, some of them were good, some not so good. Here are a couple that I used a lot... Pirates and Privateers has some good equipment, ships, and some cool locations. This book was pretty useful and inspired some memorable adventures. The Far Orbit Project was a big adventure that used stuff which from the Pirates book, I didn't run the adventure as written but I stole a ton of NPCs and locations from it. Rules of Engagement deals with Rebel Alliance and Imperial special forces troops, and there is a lot of fun equipment and adventure ideas in here. The Tales of the Jedi sourcebook was very cool. It tells you how to run a game set in the era of the Tales of the Jedi comics, about 4000 years before a New Hope. I used a ton of the items and equipment and lore in this book in my 'modern' star wars game, and it fleshed out a lot of details about the Jedi that were kind of vague at that point, pre Episide 1. Galladinum's Fantastic Tecnology and Gundark's fantastic technology were cool books full of neat equipment and saw a lot of use. Cynabar's fantastic technology: Droids is highly useful if anyone is playing a droid character. I'm sure there are more. I really liked playing Star Wars d6, but in my experience it gets pretty unplayable at higher 'levels,' when characters have to throw down dozens of dice every time they shoot something. I didn't really like Star Wars d20 (I only played the first edition, didn't really even look at the revised ones), but there is something to be said for using the d20 rules. Good luck! [/QUOTE]
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