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<blockquote data-quote="LostSoul" data-source="post: 6096380" data-attributes="member: 386"><p>I think that you should just cut through the prologue and skip to either here</p><p></p><p></p><p></p><p>or here</p><p></p><p></p><p></p><p>depending on how big of a deal you want to make the cargo shipment. </p><p></p><p>Tell the players that you're going to jump into the middle of the action, like a good Star Wars story would, but that will require some framing. If they're okay with it, prepare a "title crawl" that deals with GOBI and the backstory, then jump to the point where they have some real decisions to make.</p><p></p><p>If they're not okay with that, drop the idea of running the module (use it as the outcome for a wild die complication on an astrogation roll, or add it to a table of adventure seeds). Then flesh out the backstory with GOBI and the wicker goods, the repo agents/crime lord, and any other possible adventures/sources of cash the PCs can come up with.</p><p></p><p>(For GOBI - instead of playing the PCs as fools, which isn't very "Star Wars-y" in my opinion, how about this: Princess Leia or Bail? (I forget his name) Organa are sending a message to someone (probably a Bothan) in the rebellion. The message is molecularly encoded in the wicker, so yeah, it is just wicker. You have to put it together in the right way to read the message - the "code key" - which only the guy on the target planet has.</p><p></p><p>The message is about some kind of secret imperial project - big news! - that they've got wind of, and the rebel agent should send his "espionage" astromech droid to go and collect it from some kind of big imperial installation. But there's a mole in the operation and the Bothan dies - he won't be the first - and the PCs are caught up in the intrigue, with the promise of a lot of cash if they complete the mission. If that's all they care about.</p><p></p><p>Obviously you can read between the lines - the PCs are going to get the Death Star plans on R2-D2. Maybe they'll even be on the Tantive IV when Vader captures Leia. While I wouldn't get too caught up on Star Wars canon, there's a lot on <a href="http://starwars.wikia.com/wiki/Death_Star_plans" target="_blank">this page</a> you could mine for adventure ideas.)</p></blockquote><p></p>
[QUOTE="LostSoul, post: 6096380, member: 386"] I think that you should just cut through the prologue and skip to either here or here depending on how big of a deal you want to make the cargo shipment. Tell the players that you're going to jump into the middle of the action, like a good Star Wars story would, but that will require some framing. If they're okay with it, prepare a "title crawl" that deals with GOBI and the backstory, then jump to the point where they have some real decisions to make. If they're not okay with that, drop the idea of running the module (use it as the outcome for a wild die complication on an astrogation roll, or add it to a table of adventure seeds). Then flesh out the backstory with GOBI and the wicker goods, the repo agents/crime lord, and any other possible adventures/sources of cash the PCs can come up with. (For GOBI - instead of playing the PCs as fools, which isn't very "Star Wars-y" in my opinion, how about this: Princess Leia or Bail? (I forget his name) Organa are sending a message to someone (probably a Bothan) in the rebellion. The message is molecularly encoded in the wicker, so yeah, it is just wicker. You have to put it together in the right way to read the message - the "code key" - which only the guy on the target planet has. The message is about some kind of secret imperial project - big news! - that they've got wind of, and the rebel agent should send his "espionage" astromech droid to go and collect it from some kind of big imperial installation. But there's a mole in the operation and the Bothan dies - he won't be the first - and the PCs are caught up in the intrigue, with the promise of a lot of cash if they complete the mission. If that's all they care about. Obviously you can read between the lines - the PCs are going to get the Death Star plans on R2-D2. Maybe they'll even be on the Tantive IV when Vader captures Leia. While I wouldn't get too caught up on Star Wars canon, there's a lot on [url=http://starwars.wikia.com/wiki/Death_Star_plans]this page[/url] you could mine for adventure ideas.) [/QUOTE]
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