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General Tabletop Discussion
*TTRPGs General
d6 System, as compared to WEG Star Wars
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<blockquote data-quote="trancejeremy" data-source="post: 2817468" data-attributes="member: 924"><p>The 3 new corebooks are really just expanded (but less flexible) versions of the old d6 generic book which came out about 10 years ago (which was $10 and 80 pages).</p><p></p><p>Each one has a different magic system - the space one has the one like the force, the modern one has psionics (sorta) and the fantasy one has magic. All of them have sort of a fleshed out ad/disad system which Star Wars didn't. (Me, I don't really like those). d6 Space also has a broken starship system (IMHO)</p><p></p><p>So to answer your question, yes, but not all that much. If you have Star Wars d6, then d6 Space won't help that much (I have a review of it over at RPG.net). But the other 2 are useful if you want to run a fantasy or modern day game with it. And there are some supplements that are useful, like a spaceship book (which fixes the problems with the rules in the core book)</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2817468, member: 924"] The 3 new corebooks are really just expanded (but less flexible) versions of the old d6 generic book which came out about 10 years ago (which was $10 and 80 pages). Each one has a different magic system - the space one has the one like the force, the modern one has psionics (sorta) and the fantasy one has magic. All of them have sort of a fleshed out ad/disad system which Star Wars didn't. (Me, I don't really like those). d6 Space also has a broken starship system (IMHO) So to answer your question, yes, but not all that much. If you have Star Wars d6, then d6 Space won't help that much (I have a review of it over at RPG.net). But the other 2 are useful if you want to run a fantasy or modern day game with it. And there are some supplements that are useful, like a spaceship book (which fixes the problems with the rules in the core book) [/QUOTE]
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d6 System, as compared to WEG Star Wars
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