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d6 the future of d20?
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<blockquote data-quote="Acid_crash" data-source="post: 1661449" data-attributes="member: 16278"><p>I know that the d6 books don't have a level system, but is it so hard for someone to actually put one into their own games...</p><p></p><p>level one - begin with 5 character points, and when you accumulate a total of 10, you get to level two, and now you can spend them.</p><p>level two - begin with 10, and accumulate 10, now level three, spend those points.</p><p>level three - begin with 20, and accumulate 10, now level four, spend those points.</p><p>and so on and so on and so on...</p><p></p><p>I think what they should have done, and this is also easily fixed, is seperating the character points from the hero points that a person can spend in play. Instead of using the experience points for modifying dice, just have a seperate pool of points used for just that purpose. Just say that everyone gets three or four per session, or something else.</p><p></p><p>BAM, problem solved, now everyone has a level system in which to gauge character power, and everyone has hero points that don't delve into the character points that are used to advance the character.</p><p></p><p>Another idea is to condense the number of dice you roll. Sure it is fun to roll 9d6+1, but some people just don't like that (as we all know). Instead, take the first 4 dice and roll them normally, then instead of rolling the last five, treat each die as a 3, so instead of rolling 9d6+1, you are rolling 4d6+16. Sure, the bell curve has been lessened, and you have a better chance of rolling the average each time, but that's less dice you have to count for those that hate counting. Personally, I like rolling those 9 dice and have no problem whatsoever counting 10's. I find rolling dice pools much better than rolling a single die and adding a single modifier to it...that just doesn't feel too cinematic or fun to me, and it's soooo boring to roll one die.</p><p></p><p>My question is, if people who play D&D hate dice pools so much, why don't you all have problems rolling all those dice for those spells in D&D. How many times do people roll 5d6 fireballs, or 10d6 lightning bolts, or 20d6 meteor storms, or whatever the spells are called. In reality, sometimes the dice pools for damage in D&D far exceed the dice pools typically rolled in the d6 system.</p><p></p><p>I think they should redo Star Wars using the roll and keep system described above used in 7th Sea personally, I think they are better.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 1661449, member: 16278"] I know that the d6 books don't have a level system, but is it so hard for someone to actually put one into their own games... level one - begin with 5 character points, and when you accumulate a total of 10, you get to level two, and now you can spend them. level two - begin with 10, and accumulate 10, now level three, spend those points. level three - begin with 20, and accumulate 10, now level four, spend those points. and so on and so on and so on... I think what they should have done, and this is also easily fixed, is seperating the character points from the hero points that a person can spend in play. Instead of using the experience points for modifying dice, just have a seperate pool of points used for just that purpose. Just say that everyone gets three or four per session, or something else. BAM, problem solved, now everyone has a level system in which to gauge character power, and everyone has hero points that don't delve into the character points that are used to advance the character. Another idea is to condense the number of dice you roll. Sure it is fun to roll 9d6+1, but some people just don't like that (as we all know). Instead, take the first 4 dice and roll them normally, then instead of rolling the last five, treat each die as a 3, so instead of rolling 9d6+1, you are rolling 4d6+16. Sure, the bell curve has been lessened, and you have a better chance of rolling the average each time, but that's less dice you have to count for those that hate counting. Personally, I like rolling those 9 dice and have no problem whatsoever counting 10's. I find rolling dice pools much better than rolling a single die and adding a single modifier to it...that just doesn't feel too cinematic or fun to me, and it's soooo boring to roll one die. My question is, if people who play D&D hate dice pools so much, why don't you all have problems rolling all those dice for those spells in D&D. How many times do people roll 5d6 fireballs, or 10d6 lightning bolts, or 20d6 meteor storms, or whatever the spells are called. In reality, sometimes the dice pools for damage in D&D far exceed the dice pools typically rolled in the d6 system. I think they should redo Star Wars using the roll and keep system described above used in 7th Sea personally, I think they are better. [/QUOTE]
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