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d6 the future of d20?
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<blockquote data-quote="AIM-54" data-source="post: 1662828" data-attributes="member: 15633"><p>I was tooling around on dumpshock earlier today and saw something that suggested the major difference is that in d6 all tests were open ended (ie roll a 6 and keep rolling), while in SR most situations require a roll against a target number that is ten or less. I can't remember if it was here or over there, but I saw something about Star Wars TNs sometimes being up around 15 or 20 for medium-hard tasks. Shadowrun also has no situations where you roll your d6 and then add a modifier. All modifiers are taken into account before determining the target number and the necessary number of dice (based on skill and possibly a part of a dice pool if it is a combat/rigging/decking situation) are rolled against that target number.</p><p></p><p>I've never played the d6 system, but I can say that the Shadowrun system is among the most elegant I've ever played and is my choice of systems(on those occasions I get one, at any rate :\ ). </p><p></p><p>But it doesn't work for heroic fantasy (we experimented with that a few years back and it was terrible), but it does have the best magic system I've ever seen. IMO, of course.</p><p></p><p>I could also have really mucked up the d6 details, so feel free to call me on that.</p></blockquote><p></p>
[QUOTE="AIM-54, post: 1662828, member: 15633"] I was tooling around on dumpshock earlier today and saw something that suggested the major difference is that in d6 all tests were open ended (ie roll a 6 and keep rolling), while in SR most situations require a roll against a target number that is ten or less. I can't remember if it was here or over there, but I saw something about Star Wars TNs sometimes being up around 15 or 20 for medium-hard tasks. Shadowrun also has no situations where you roll your d6 and then add a modifier. All modifiers are taken into account before determining the target number and the necessary number of dice (based on skill and possibly a part of a dice pool if it is a combat/rigging/decking situation) are rolled against that target number. I've never played the d6 system, but I can say that the Shadowrun system is among the most elegant I've ever played and is my choice of systems(on those occasions I get one, at any rate :\ ). But it doesn't work for heroic fantasy (we experimented with that a few years back and it was terrible), but it does have the best magic system I've ever seen. IMO, of course. I could also have really mucked up the d6 details, so feel free to call me on that. [/QUOTE]
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