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General Tabletop Discussion
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d6 the future of d20?
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<blockquote data-quote="The_Universe" data-source="post: 1663040" data-attributes="member: 8944"><p>Well, both Shadowrun and D6 are what is commonly referred to as "Dice Pool" systems. However, modifiers based on multiple actions/increased difficulty are generally adjusted on the player's roll, rather that moving the target number up or down. </p><p> </p><p>*pulls out old Star Wars books* As for the actual target numbers for actions: </p><p> </p><p>Very easy - 1-5 (1D6)</p><p>Easy - 6-10 (2D6)</p><p>Moderate - 11-15 (3D6-4D6)</p><p>Difficult - 16-20 (5D6-6D6)</p><p>Very Difficult - 21-30 (7D6-8D6)</p><p>Heroic - 31+ (9D6---->)</p><p> </p><p>D6 doesn't work terribly well for a grim and gritty kind of game (or really, at all--with the strength attribute being used for how one both takes and deals damage, almost no one dies, EVER, except on a fluke). It works extraordinarily well for high-adventure space opera if you're a player, and with a little effort, it can do passibly well as high fantasy as well. </p><p> </p><p>However, you should only be the GM using this system if you <em>hate </em>yourself. There's no balance, no power limits inherent in the game, and no cieling for advancement. NPCs and thugs are either impossible to defeat, or childs play (with almost no middle ground). Although it can make a very flexible character, there's almost no reason *not* to have a high strength...the overpowered nature of the attribute really appeals to power gamers. A LOT. </p><p> </p><p>Anyway, I have fond memories, but no illusions as to what the system can do. If you want gritty, near future action, play shadowrun. If you want star wars, this'll work, but D20 is superior in several (although not all) ways. </p><p> </p><p>Just had to chime in, again. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 1663040, member: 8944"] Well, both Shadowrun and D6 are what is commonly referred to as "Dice Pool" systems. However, modifiers based on multiple actions/increased difficulty are generally adjusted on the player's roll, rather that moving the target number up or down. *pulls out old Star Wars books* As for the actual target numbers for actions: Very easy - 1-5 (1D6) Easy - 6-10 (2D6) Moderate - 11-15 (3D6-4D6) Difficult - 16-20 (5D6-6D6) Very Difficult - 21-30 (7D6-8D6) Heroic - 31+ (9D6---->) D6 doesn't work terribly well for a grim and gritty kind of game (or really, at all--with the strength attribute being used for how one both takes and deals damage, almost no one dies, EVER, except on a fluke). It works extraordinarily well for high-adventure space opera if you're a player, and with a little effort, it can do passibly well as high fantasy as well. However, you should only be the GM using this system if you [i]hate [/i]yourself. There's no balance, no power limits inherent in the game, and no cieling for advancement. NPCs and thugs are either impossible to defeat, or childs play (with almost no middle ground). Although it can make a very flexible character, there's almost no reason *not* to have a high strength...the overpowered nature of the attribute really appeals to power gamers. A LOT. Anyway, I have fond memories, but no illusions as to what the system can do. If you want gritty, near future action, play shadowrun. If you want star wars, this'll work, but D20 is superior in several (although not all) ways. Just had to chime in, again. :) [/QUOTE]
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