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d6 the future of d20?
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<blockquote data-quote="woodelf" data-source="post: 1689668" data-attributes="member: 10201"><p>Nope. Historically, ShadowRun is a derivative of Star Wars, mechanically. Star Wars, in turn, is a derivative of Ghostbusters. [And Storyteller is a derivative of ShadowRun and Ars Magica, mechanically.]</p><p></p><p>Star Wars: attributes and skills are expressed explicitly in terms of dice, so you roll an attribute or skill, and add the dice up. So, 3d6+1 generates a result number from 4 to 19, which needs to exceed a target number. There are some additional twists to this, but i don't remember the specifics and don't have my book available (wild die, exploding 6s, something with force points, more than one of the preceeding--i just don't remember), so you could get larger numbers. Ghostbusters, which is very similar in the core mechanic, had a wild die: it adds in like all the rest, but if it's a 6 or 1, spectacular things happen.</p><p></p><p>ShadowRun: i don't remember how attributes and skills are expressed. And i just discovered (in trying to respond to this thread) that my copy of ShadowRun is AWOL, so i'm going solely on memory of a game i've read but never played. I do know that you have a pool of dice, depending on the action being attempted, and thus the skill/attribute involved, as well as some "general" dice you can allocate as you wish. Multiple actions are accomplished by literally splitting the dice pool--you roll some for one action, some for the other. Each die is compared individually to the target number, and is thus either a success or failure. You determine overall success by counting how many of your dice succeed. 6s explode (roll again and add), so difficulties above 6 are possible.</p><p></p><p>D6' ("dee six prime"): system used in, among other games, Hercules & Xena. A count successes dice pool, a la ShadowRun and Storyteller: roll a number of dice, and see how many exceed the target number. Like Trinity/Aberrant/Adventure, the target number is fixed, and in fact Herc & Xena came with special dice with no numbers, just two types of symbol appropriately distributed (i believe 2 faces for success, 4 for failure, --equivalent of a 5 difficulty--but i might be misremembering). It also has a wild die, though i forget the exact details of operation (whether it improved the roll in general, or only turned an already-successful roll into something phenomenal, or something else).</p></blockquote><p></p>
[QUOTE="woodelf, post: 1689668, member: 10201"] Nope. Historically, ShadowRun is a derivative of Star Wars, mechanically. Star Wars, in turn, is a derivative of Ghostbusters. [And Storyteller is a derivative of ShadowRun and Ars Magica, mechanically.] Star Wars: attributes and skills are expressed explicitly in terms of dice, so you roll an attribute or skill, and add the dice up. So, 3d6+1 generates a result number from 4 to 19, which needs to exceed a target number. There are some additional twists to this, but i don't remember the specifics and don't have my book available (wild die, exploding 6s, something with force points, more than one of the preceeding--i just don't remember), so you could get larger numbers. Ghostbusters, which is very similar in the core mechanic, had a wild die: it adds in like all the rest, but if it's a 6 or 1, spectacular things happen. ShadowRun: i don't remember how attributes and skills are expressed. And i just discovered (in trying to respond to this thread) that my copy of ShadowRun is AWOL, so i'm going solely on memory of a game i've read but never played. I do know that you have a pool of dice, depending on the action being attempted, and thus the skill/attribute involved, as well as some "general" dice you can allocate as you wish. Multiple actions are accomplished by literally splitting the dice pool--you roll some for one action, some for the other. Each die is compared individually to the target number, and is thus either a success or failure. You determine overall success by counting how many of your dice succeed. 6s explode (roll again and add), so difficulties above 6 are possible. D6' ("dee six prime"): system used in, among other games, Hercules & Xena. A count successes dice pool, a la ShadowRun and Storyteller: roll a number of dice, and see how many exceed the target number. Like Trinity/Aberrant/Adventure, the target number is fixed, and in fact Herc & Xena came with special dice with no numbers, just two types of symbol appropriately distributed (i believe 2 faces for success, 4 for failure, --equivalent of a 5 difficulty--but i might be misremembering). It also has a wild die, though i forget the exact details of operation (whether it improved the roll in general, or only turned an already-successful roll into something phenomenal, or something else). [/QUOTE]
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