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d6 the future of d20?
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<blockquote data-quote="The_Universe" data-source="post: 1693338" data-attributes="member: 8944"><p>Right right. I'm not saying that you couldn't MAKE UP rules for any number of things. I'm just saying they weren't there in the first place. </p><p> </p><p>As I have noted before, some people really dig the freedom. For me, it was a pain in the buttocks. </p><p> </p><p>As for astrogation as a plot device, even if there had been rules for astrogation, I still could have MADE it a plot device. A wandering asteroid can yank 'em out of hyperspace even if there were detailed rules explaining what astrogating was, and how it worked had been written--that's my prerogative as the GM. </p><p> </p><p>On the other hand, D6 didn't give me that option. It just automatically makes it a plot device, thereby making a skill totally useless. Sure, they can put character points in the skill, but I'll drag em out of hyperspace whenever I damned well want to, anyway. So why bother? </p><p> </p><p>Now, to be fair, the above makes it seem like I really don't like the system. I do. A lot. d6 star wars was home, and I love it dearly. HOWEVER, I can recognize its deficiencies. </p><p> </p><p>The rules that are there are fun--I'm just saying there aren't nearly enough to cover *most* issues in the game, let alone *all* the issues.</p><p> </p><p>All, IMHO, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The_Universe, post: 1693338, member: 8944"] Right right. I'm not saying that you couldn't MAKE UP rules for any number of things. I'm just saying they weren't there in the first place. As I have noted before, some people really dig the freedom. For me, it was a pain in the buttocks. As for astrogation as a plot device, even if there had been rules for astrogation, I still could have MADE it a plot device. A wandering asteroid can yank 'em out of hyperspace even if there were detailed rules explaining what astrogating was, and how it worked had been written--that's my prerogative as the GM. On the other hand, D6 didn't give me that option. It just automatically makes it a plot device, thereby making a skill totally useless. Sure, they can put character points in the skill, but I'll drag em out of hyperspace whenever I damned well want to, anyway. So why bother? Now, to be fair, the above makes it seem like I really don't like the system. I do. A lot. d6 star wars was home, and I love it dearly. HOWEVER, I can recognize its deficiencies. The rules that are there are fun--I'm just saying there aren't nearly enough to cover *most* issues in the game, let alone *all* the issues. All, IMHO, of course. :D [/QUOTE]
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