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d6 the future of d20?
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<blockquote data-quote="pawsplay" data-source="post: 5176213" data-attributes="member: 15538"><p>Ok, yeah, I was talking about a character higher than 2nd level. If a a 7th level Jedi Knight puts one on, as so many do in the Clone Wars series, his defense drops several points, in return for... nothing.</p><p></p><p></p><p></p><p>Game balance never excuses things that are just, how to put this, completely illogical. If I were making a James Bond RPG, I wouldn't restrict sports cars to 25 mph because of "game balance." </p><p></p><p>I wouldn't expecta Jedi who purposefully took Armor Proficiency (light) to be less defended in a blast helmet and vest, but that's actually what happens.</p><p></p><p></p><p></p><p>If by tweaked, you mean, "The DC, action required, effects, damage, and defense used were changed," then yes, they certainly were.</p><p></p><p></p><p></p><p>Saga was errata'd while very much in print, in very dramatic ways. That is pretty much an admission that the game was not working as it should. Making radical changes in a new edition means... it is a new edition, and you are trying something different. The point is that Saga was a badly developed product that did not get nearly the playtesting and editing it deserved. Lots of really talented people worked on it, but it just didn't come together, and it went to press before the problems were identified and worked out.</p><p></p><p></p><p></p><p>Just... uh, nevermind. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Actually, I had it all printed out. It was a few pages, and only modified a few of the powers in not very central ways.</p><p></p><p></p><p></p><p>Whoa, there! Why was the foe helpless? Darth Vader is incapable of pinning foes. In fact, he can't even grapple. Grappling is a feat in Saga, and Vader does not have it.</p><p></p><p></p><p></p><p>I know from spending time on the WotC message boards that plenty of people agreed with me. Your assertions are not interesting. It doesn't matter if I am in the minority, only that my opinions are reasonable. Awards, schmords.</p><p></p><p></p><p></p><p>Good for you.</p><p></p><p></p><p></p><p>In both, Jedi can be extraordinarily powerful. In RCR, a Jedi could be outshone only in very narrow ways. For instance, a Soldier could outshoot a Jedi at a range. But a Jedi was second-best at ... basically everything, and number one at front-line defense and Dex-based skill checks.</p><p></p><p></p><p></p><p>Seeing as KOTOR was based on the d20 version, I do not understand what point you are trying to make. If KOTOR was any guide to what people want, Star Wars should focus on Dark Side Jedi who wield a lightsaber in one hand and a poisonous vibroblade in the other.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5176213, member: 15538"] Ok, yeah, I was talking about a character higher than 2nd level. If a a 7th level Jedi Knight puts one on, as so many do in the Clone Wars series, his defense drops several points, in return for... nothing. Game balance never excuses things that are just, how to put this, completely illogical. If I were making a James Bond RPG, I wouldn't restrict sports cars to 25 mph because of "game balance." I wouldn't expecta Jedi who purposefully took Armor Proficiency (light) to be less defended in a blast helmet and vest, but that's actually what happens. If by tweaked, you mean, "The DC, action required, effects, damage, and defense used were changed," then yes, they certainly were. Saga was errata'd while very much in print, in very dramatic ways. That is pretty much an admission that the game was not working as it should. Making radical changes in a new edition means... it is a new edition, and you are trying something different. The point is that Saga was a badly developed product that did not get nearly the playtesting and editing it deserved. Lots of really talented people worked on it, but it just didn't come together, and it went to press before the problems were identified and worked out. Just... uh, nevermind. :) Actually, I had it all printed out. It was a few pages, and only modified a few of the powers in not very central ways. Whoa, there! Why was the foe helpless? Darth Vader is incapable of pinning foes. In fact, he can't even grapple. Grappling is a feat in Saga, and Vader does not have it. I know from spending time on the WotC message boards that plenty of people agreed with me. Your assertions are not interesting. It doesn't matter if I am in the minority, only that my opinions are reasonable. Awards, schmords. Good for you. In both, Jedi can be extraordinarily powerful. In RCR, a Jedi could be outshone only in very narrow ways. For instance, a Soldier could outshoot a Jedi at a range. But a Jedi was second-best at ... basically everything, and number one at front-line defense and Dex-based skill checks. Seeing as KOTOR was based on the d20 version, I do not understand what point you are trying to make. If KOTOR was any guide to what people want, Star Wars should focus on Dark Side Jedi who wield a lightsaber in one hand and a poisonous vibroblade in the other. [/QUOTE]
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