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D6 Ways to be a Great Game Moderator
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<blockquote data-quote="GuardianLurker" data-source="post: 8081452" data-attributes="member: 786"><p>Stretch yourself. Experiment with techniques and methods.</p><p></p><p>If you always run pre-prepared adventures, write a small one. If you're just glossing over NPCs, script a scene or three where you <em>have</em> to roleplay a detailed NPC. If you always design a world top-down, run a hex-ploration arc or campaign. If you've always admired the con GM's who have <em>all</em> the props and background music, get some of your own. If you've always run a black-and-white game, run shades of grey.</p><p></p><p>Your experiment may not work out, it may fail utterly. You might find that what you did just isn't in your bailiwick. Or it might work next time, if you do a few things different. Or the best result of all, it may be a wild success and your players won't even notice.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 8081452, member: 786"] Stretch yourself. Experiment with techniques and methods. If you always run pre-prepared adventures, write a small one. If you're just glossing over NPCs, script a scene or three where you [I]have[/I] to roleplay a detailed NPC. If you always design a world top-down, run a hex-ploration arc or campaign. If you've always admired the con GM's who have [I]all[/I] the props and background music, get some of your own. If you've always run a black-and-white game, run shades of grey. Your experiment may not work out, it may fail utterly. You might find that what you did just isn't in your bailiwick. Or it might work next time, if you do a few things different. Or the best result of all, it may be a wild success and your players won't even notice. [/QUOTE]
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