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<blockquote data-quote="R_Chance" data-source="post: 8081564" data-attributes="member: 55149"><p>I've had players who didn't want to know too much about the world. I usually involve them by having them "build" what they should be most familiar with, their homes. I look over the PCs classes, backgrounds etc. and come up with something they would all have in common. I'll tell them, for example, that they are all from the same village / manor. And encourage them to lay it out, sketch out the place, the NPCs etc. I fill in the details that they might not know or haven't bothered with, make sure it integrates with the world and another location is detailed. These are often revisited by the PCs for various reasons. I've had PC help with detailing a seminary from the High Church of Law, an isolated mage / hermits tower, and the gutters and alleys of a couple of slum areas. This way the PCs know what they should know, where they grew up. Then they have a world to explore without knowing "too much". And my world gets more detailed <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Some of these locales originated decades ago and they are still in use (if not by their original player / creators).</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8081564, member: 55149"] I've had players who didn't want to know too much about the world. I usually involve them by having them "build" what they should be most familiar with, their homes. I look over the PCs classes, backgrounds etc. and come up with something they would all have in common. I'll tell them, for example, that they are all from the same village / manor. And encourage them to lay it out, sketch out the place, the NPCs etc. I fill in the details that they might not know or haven't bothered with, make sure it integrates with the world and another location is detailed. These are often revisited by the PCs for various reasons. I've had PC help with detailing a seminary from the High Church of Law, an isolated mage / hermits tower, and the gutters and alleys of a couple of slum areas. This way the PCs know what they should know, where they grew up. Then they have a world to explore without knowing "too much". And my world gets more detailed :) Some of these locales originated decades ago and they are still in use (if not by their original player / creators). [/QUOTE]
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