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d6?!
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<blockquote data-quote="Morrus" data-source="post: 6734063" data-attributes="member: 1"><p>I'll try to go through all your questions in order! I'm glad you liked what you saw, and I love your excitement! Feel free to keep asking questions!</p><p></p><p>I will note that the Starter Kit is a *very* stripped down, simplistic expression of the rules. It introduces some basic concepts, but the full games are substantially larger and more in-depth.</p><p></p><p></p><p></p><p>No, it's not WEG's d6 system. The only real similarity is that they both use d6s. There's some <a href="http://www.woinrpg.com/about-whats-old-is-new/" target="_blank">more info on it here</a>.</p><p></p><p></p><p></p><p>There aren't currently any plans to completely revise the system into a different system, I'm afraid. There's been two years of solid playtesting - the full games are in layout now. However, bear in mind that the starter kit is a very simplified version of the full rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't personally find one type of dice more or less boring than another, although YMMV! During playtesting, other dice were experimented with, but d6s provided the right level of randomness for the system.</p><p></p><p></p><p></p><p>In the full rules (which are considerably larger than those in the starter kit), <a href="http://www.woinrpg.com/luck/" target="_blank">LUCK dice pools explode</a>, and some exploits allow characters to use exploding dice. A very early iteration of the playtest rules a year or so back had all dice exploding, but that was way too swingy for the system. So the exploding dice got pulled back a bit. </p><p></p><p></p><p></p><p>Well, again, suggestions to completely change the game are a year too late! But the starter kit rules were very simplistic. The full game has a <a href="http://www.woinrpg.com/conditions/" target="_blank">whole bunch of status tracks</a> you move along.</p><p></p><p></p><p></p><p>The game does, indeed, use a <a href="http://www.woinrpg.com/careers-traditions/" target="_blank">full life-path system</a>. Here are the <a href="http://www.woinrpg.com/cuture-careers/" target="_blank">sci-fi careers</a>, for example. It was, indeed, loosely inspired by Traveller and WFRP, although it is not the same as either.</p><p></p><p>I'm guessing you've only seen the starter kit? My suggestion would be to check out the Rules Reference Document on the official website (<a href="http://www.woinrpg.com" target="_blank">www.woinrpg.com</a>) which will give you more of an idea of the full scope of the rules. It's substantially larger than the starter kit. Not everything is on there yet, as it's not the focus of work right now (the main focus is on layout of the full games) but I add to it whenever I have some spare time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The full rules (the hardcover books) are in layout at the moment. No release date yet announced, but NEW isn't too far off.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6734063, member: 1"] I'll try to go through all your questions in order! I'm glad you liked what you saw, and I love your excitement! Feel free to keep asking questions! I will note that the Starter Kit is a *very* stripped down, simplistic expression of the rules. It introduces some basic concepts, but the full games are substantially larger and more in-depth. No, it's not WEG's d6 system. The only real similarity is that they both use d6s. There's some [URL="http://www.woinrpg.com/about-whats-old-is-new/"]more info on it here[/URL]. There aren't currently any plans to completely revise the system into a different system, I'm afraid. There's been two years of solid playtesting - the full games are in layout now. However, bear in mind that the starter kit is a very simplified version of the full rules. :) I don't personally find one type of dice more or less boring than another, although YMMV! During playtesting, other dice were experimented with, but d6s provided the right level of randomness for the system. In the full rules (which are considerably larger than those in the starter kit), [URL="http://www.woinrpg.com/luck/"]LUCK dice pools explode[/URL], and some exploits allow characters to use exploding dice. A very early iteration of the playtest rules a year or so back had all dice exploding, but that was way too swingy for the system. So the exploding dice got pulled back a bit. Well, again, suggestions to completely change the game are a year too late! But the starter kit rules were very simplistic. The full game has a [URL="http://www.woinrpg.com/conditions/"]whole bunch of status tracks[/URL] you move along. The game does, indeed, use a [URL="http://www.woinrpg.com/careers-traditions/"]full life-path system[/URL]. Here are the [URL="http://www.woinrpg.com/cuture-careers/"]sci-fi careers[/URL], for example. It was, indeed, loosely inspired by Traveller and WFRP, although it is not the same as either. I'm guessing you've only seen the starter kit? My suggestion would be to check out the Rules Reference Document on the official website ([URL="http://www.woinrpg.com"]www.woinrpg.com[/URL]) which will give you more of an idea of the full scope of the rules. It's substantially larger than the starter kit. Not everything is on there yet, as it's not the focus of work right now (the main focus is on layout of the full games) but I add to it whenever I have some spare time. :) The full rules (the hardcover books) are in layout at the moment. No release date yet announced, but NEW isn't too far off. [/QUOTE]
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