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<blockquote data-quote="Azakiel" data-source="post: 1660841" data-attributes="member: 16697"><p>Classes and Prestige Classes</p><p> </p><p> Holy Liberator </p><p> I did not like some of the abilities that were taken away from the Holy Liberator in complete Divine,</p><p> and so I have redone some aspects of the PrC </p><p> </p><p> </p><p> <strong><u>Requirements</u></strong></p><p> </p><p> <strong>Alignment: </strong>Chaotic Good</p><p> </p><p> <strong>Base Attack Bonus: </strong>+5</p><p> </p><p> <strong>Skills:</strong> Diplomacy 5 ranks, Sense Motive 5 ranks</p><p> </p><p> <strong>Feats:</strong> Iron Will</p><p> </p><p> <strong><u>Class Skills</u></strong></p><p> </p><p> The holy liberator’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex) and Sense Motive</p><p> </p><p> <strong>Skill Points at Each Level:</strong> 2 + Int modifier </p><p> </p><p> </p><p> </p><p> Class features</p><p> </p><p> As holy liberator from Complete Divine with following additions:</p><p> </p><p> <strong>Class Level</strong><strong> Will Save </strong><strong>Special</strong></p><p> 1 +2 Resist enchantment</p><p> </p><p> 2 +3</p><p> </p><p> 3 +3 Turn Undead</p><p> </p><p> 4 +4</p><p> </p><p> 5 +4</p><p> </p><p> 6 +5</p><p> </p><p> 7 +5</p><p> </p><p> 8 +6</p><p> </p><p> 9 +6</p><p> </p><p> 10 +7</p><p> </p><p> </p><p> </p><p> <strong>Turn Undead:</strong> a holy liberator can turn undead as a cleric of two levels lower.</p><p> </p><p> <strong>Resist Enchantment: </strong>+2 morale bonus to all saving throws vs. enchantment spells or effects. </p><p> </p><p> </p><p> I also was not completely enchanted by the Harper Agent and so I have edited it to make the Harper Operative. </p><p> Players may still take the Harper Agent PrC, but the Operative is far more common.</p><p> </p><p> Harper Operative</p><p> While Harper Scouts and Harper Agents each have their different areas of specialisation, a Harper Operative can be found in any location, doing any number of tasks for the Harpers. Most Harper Operatives are members of Storm Silverhand's Harper branch, while Scouts and Agents are usually member sof the other Harper branches.</p><p> </p><p> </p><p> <strong><u>Requirements</u></strong></p><p> </p><p> <strong>Alignment:</strong> Any nonevil</p><p> </p><p> <strong>Skills: </strong> Bluff 4 ranks, Diplomacy 8 ranks, Knowledge ([any one region] local) 4 ranks, Sense Motive 2 ranks, Survival 2 ranks</p><p> </p><p> <strong>Feats: </strong>Alertness, Negotiator </p><p> </p><p> <strong>Special: </strong>The candidate must be sponsored by a member in good standing of the Harpers and win approval of the High Harpers.</p><p> </p><p> <strong><u>Class Skills</u></strong></p><p> </p><p> The holy liberator’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none), Survival (Wis), Swim (Str), and Tumble (Dex).</p><p> </p><p> <strong>Skill Points at Each Level:</strong> 6 + Int modifier </p><p> </p><p> </p><p> </p><p> Class features</p><p> </p><p> As Harper Agent from players guide with the following additions:</p><p> <strong></strong></p><p> <strong>Class Level </strong><strong>Reflex Save </strong><strong>Special</strong></p><p> </p><p> 1 +2 Skill Focus</p><p> </p><p> 2 +3</p><p> </p><p> 3 +3</p><p> </p><p> 4 +4</p><p> </p><p> 5 +4 Craft Harper Item</p><p> </p><p> <strong>Skill Focus:</strong> A Harper Operative gains Skill Focus in Perform and any one other Harper Operative class Skill.</p><p> </p><p> <strong>Craft Harper Item: </strong>This is a specialised version of the Craft wonderous Item feat and allows the Harper Operative to create magical musical instruments, Harper Pins and certain potions (Eagle’s Splendour, Tongues, Cure light wounds, Cure Moderate Wounds) This ability replaces the need for any other item creation feats for the specified items. The Harper Operative’s casting level is his/her Harper Operative level plus all other caster levels from his/her other spell-casting classes. All other normal requirements for an item (such as race or spells) remain the same. All other rules for creating wondrous items or potions apply. </p><p> </p><p> Chi Wizard</p><p> </p><p> The Chi Wizard was an idea I got from Jackie Chan Adventures.</p><p> A Chi Wizard (in my campaign) is a person who has focused on a particular school of magic, which is usually common in "Eastern" areas of a campaign world (i.e. Kara Tur). This discipline focuses on the ability to generate magic from the balance of life energy, although each type of Chi wizard emphasizes either positive or negative energy in their magic. </p><p> </p><p> Chi Wizard</p><p> </p><p> <strong>Alignment: </strong>any Non-evil</p><p> </p><p> <strong>Hit Dice: </strong>d6</p><p> </p><p> <strong>Saves: </strong>Fort and Will Good, Ref poor</p><p> </p><p> <strong>B.A.B.: </strong>As Cleric</p><p> </p><p> <strong>Skills:</strong> As Wizard, but Chi-craft instead of Spellcraft, and with the addition of Knowledge (Chi Magic) </p><p> </p><p> <strong>Spell Progression:</strong> As Sorceror</p><p> </p><p> <strong><u>Class Features</u></strong></p><p> </p><p> <strong>Weapon Proficiency:</strong> As Cleric</p><p> </p><p> <strong>Armour Proficiency:</strong> Light</p><p> </p><p> <strong>Spells:</strong> A Chi Wizard casts spells that he has researched from his spellbooks as a wizard, but from a different list. The list consists of a limited number of spells that take time to prepare for specific situations. To cast more regular spells, the Chi Wizard uses a Chi Focus.</p><p> </p><p> <strong>Chi Focus:</strong> This is normally a dead lizard or dried blowfish, and functions like a wand containing all the spells from the Chi Wizards second spell list. The focus contains 50 charges, but regenerates a number of charges equal to the Chi Wizards Wisdom each day. A spell contained within the Chi Focus becomes available to cast when the Chi Wizard reaches the appropriate level, and is activated by a DC 10 Concentration check. If a spell from a chi focus is active, the Focus glows with power, usually manifesting as green light. If another chi wizard touches his chi focus to the chi focus of another Chi Wizard while the spell is active, and both wizards make a Chi-craft check with a DC equal to (5 + spell level), if the check succeeds, then the spell is copied onto the chi focus. This is particularly useful when a chi wizard creates a new version of a chi focus spell. </p><p> </p><p> Dark Chi Wizard</p><p> </p><p> As Chi Wizard, but Alignment is any non-good, and the chi focus is usually a wand and the chi power manifests as blue light.</p></blockquote><p></p>
[QUOTE="Azakiel, post: 1660841, member: 16697"] Classes and Prestige Classes Holy Liberator I did not like some of the abilities that were taken away from the Holy Liberator in complete Divine, and so I have redone some aspects of the PrC [b][u]Requirements[/u][/b] [b]Alignment: [/b]Chaotic Good [b]Base Attack Bonus: [/b]+5 [b]Skills:[/b] Diplomacy 5 ranks, Sense Motive 5 ranks [b]Feats:[/b] Iron Will [b][u]Class Skills[/u][/b] The holy liberator’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis), Ride (Dex) and Sense Motive [b]Skill Points at Each Level:[/b] 2 + Int modifier Class features As holy liberator from Complete Divine with following additions: [b]Class Level[/b][b] Will Save [/b][b]Special[/b] 1 +2 Resist enchantment 2 +3 3 +3 Turn Undead 4 +4 5 +4 6 +5 7 +5 8 +6 9 +6 10 +7 [b]Turn Undead:[/b] a holy liberator can turn undead as a cleric of two levels lower. [b]Resist Enchantment: [/b]+2 morale bonus to all saving throws vs. enchantment spells or effects. I also was not completely enchanted by the Harper Agent and so I have edited it to make the Harper Operative. Players may still take the Harper Agent PrC, but the Operative is far more common. Harper Operative While Harper Scouts and Harper Agents each have their different areas of specialisation, a Harper Operative can be found in any location, doing any number of tasks for the Harpers. Most Harper Operatives are members of Storm Silverhand's Harper branch, while Scouts and Agents are usually member sof the other Harper branches. [b][u]Requirements[/u][/b] [b]Alignment:[/b] Any nonevil [b]Skills: [/b] Bluff 4 ranks, Diplomacy 8 ranks, Knowledge ([any one region] local) 4 ranks, Sense Motive 2 ranks, Survival 2 ranks [b]Feats: [/b]Alertness, Negotiator [b]Special: [/b]The candidate must be sponsored by a member in good standing of the Harpers and win approval of the High Harpers. [b][u]Class Skills[/u][/b] The holy liberator’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (none), Survival (Wis), Swim (Str), and Tumble (Dex). [b]Skill Points at Each Level:[/b] 6 + Int modifier Class features As Harper Agent from players guide with the following additions: [b] Class Level [/b][b]Reflex Save [/b][b]Special[/b] 1 +2 Skill Focus 2 +3 3 +3 4 +4 5 +4 Craft Harper Item [b]Skill Focus:[/b] A Harper Operative gains Skill Focus in Perform and any one other Harper Operative class Skill. [b]Craft Harper Item: [/b]This is a specialised version of the Craft wonderous Item feat and allows the Harper Operative to create magical musical instruments, Harper Pins and certain potions (Eagle’s Splendour, Tongues, Cure light wounds, Cure Moderate Wounds) This ability replaces the need for any other item creation feats for the specified items. The Harper Operative’s casting level is his/her Harper Operative level plus all other caster levels from his/her other spell-casting classes. All other normal requirements for an item (such as race or spells) remain the same. All other rules for creating wondrous items or potions apply. Chi Wizard The Chi Wizard was an idea I got from Jackie Chan Adventures. A Chi Wizard (in my campaign) is a person who has focused on a particular school of magic, which is usually common in "Eastern" areas of a campaign world (i.e. Kara Tur). This discipline focuses on the ability to generate magic from the balance of life energy, although each type of Chi wizard emphasizes either positive or negative energy in their magic. Chi Wizard [b]Alignment: [/b]any Non-evil [b]Hit Dice: [/b]d6 [b]Saves: [/b]Fort and Will Good, Ref poor [b]B.A.B.: [/b]As Cleric [b]Skills:[/b] As Wizard, but Chi-craft instead of Spellcraft, and with the addition of Knowledge (Chi Magic) [b]Spell Progression:[/b] As Sorceror [b][u]Class Features[/u][/b] [b]Weapon Proficiency:[/b] As Cleric [b]Armour Proficiency:[/b] Light [b]Spells:[/b] A Chi Wizard casts spells that he has researched from his spellbooks as a wizard, but from a different list. The list consists of a limited number of spells that take time to prepare for specific situations. To cast more regular spells, the Chi Wizard uses a Chi Focus. [b]Chi Focus:[/b] This is normally a dead lizard or dried blowfish, and functions like a wand containing all the spells from the Chi Wizards second spell list. The focus contains 50 charges, but regenerates a number of charges equal to the Chi Wizards Wisdom each day. A spell contained within the Chi Focus becomes available to cast when the Chi Wizard reaches the appropriate level, and is activated by a DC 10 Concentration check. If a spell from a chi focus is active, the Focus glows with power, usually manifesting as green light. If another chi wizard touches his chi focus to the chi focus of another Chi Wizard while the spell is active, and both wizards make a Chi-craft check with a DC equal to (5 + spell level), if the check succeeds, then the spell is copied onto the chi focus. This is particularly useful when a chi wizard creates a new version of a chi focus spell. Dark Chi Wizard As Chi Wizard, but Alignment is any non-good, and the chi focus is usually a wand and the chi power manifests as blue light. [/QUOTE]
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