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*Dungeons & Dragons
Da vinci Code vs Gangs of New York STORY LINE
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<blockquote data-quote="hastur_nz" data-source="post: 7419543" data-attributes="member: 40592"><p>Didn't Chris Perkins say that Storm Kings Thunder was like "King Lear"? Well, I've been DMing that adventure for a long time now, and so far it has borne no resemblance to that Shakespeare play whatsoever; I think it has a couple of vague plot rip-offs in the last couple of chapters, but that's all.</p><p></p><p>Point being... don't read too much into WotC marketing fluff.</p><p></p><p>Personally I've been lucky enough to help play-test the adventure in question, and all I can say, if anything, is I hope they take at least some of my long-winded feedback on board!</p><p></p><p>I know The Da Vinci Code, and Gangs of New York, so I guess I can see what they are getting at, but just remember we're talking about a D&D adventure book here not a book nor a movie. The basic pattern they have been following is to riff on old D&D success tropes, and try and make something that's very flexible, so different DMs can make use of the pieces they like, put their own spin on them, and ignore the rest. Think Out of the Abys, then Curse of Strahd, Storm Kings Thunder, and the Chult one...</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7419543, member: 40592"] Didn't Chris Perkins say that Storm Kings Thunder was like "King Lear"? Well, I've been DMing that adventure for a long time now, and so far it has borne no resemblance to that Shakespeare play whatsoever; I think it has a couple of vague plot rip-offs in the last couple of chapters, but that's all. Point being... don't read too much into WotC marketing fluff. Personally I've been lucky enough to help play-test the adventure in question, and all I can say, if anything, is I hope they take at least some of my long-winded feedback on board! I know The Da Vinci Code, and Gangs of New York, so I guess I can see what they are getting at, but just remember we're talking about a D&D adventure book here not a book nor a movie. The basic pattern they have been following is to riff on old D&D success tropes, and try and make something that's very flexible, so different DMs can make use of the pieces they like, put their own spin on them, and ignore the rest. Think Out of the Abys, then Curse of Strahd, Storm Kings Thunder, and the Chult one... [/QUOTE]
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