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Daelkyr 4th edition
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<blockquote data-quote="Hellgrammite" data-source="post: 4278642" data-attributes="member: 68490"><p>I actually started working on this this morning. Still got some changes to work out, but I feel it is a decent conversion from 3.5 so far.</p><p></p><p>The daelkyr's stone to flesh ability here I made to allow him to convert stones to weapons. In actuality the power is much more diverse, but for the sake of combat this is all he needs.</p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"><strong>Daelkyr </strong> – Level 27 Aberrant Humanoid: Level 27 Elite Controller</span></p><p><span style="color: Cyan">HP:514; bloodied 257</span></p><p><span style="color: Cyan">AC: 43</span></p><p><span style="color: Cyan">Immune: disease, fear, poison, charm</span></p><p><span style="color: Cyan"><strong>Aura of Madness</strong> Aura 2; at the start of each enemy’s turn, if that creature is within the aura, the Daelkyr targets that creature with confusion power. </span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">Str:27 (+21) Dex: 20(+18) Con: 29(+22) Int: 25(+20) Wis 21(+18) Ch 28(+21)</span></p><p><span style="color: Cyan"></span></p><p> <span style="color: Cyan"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slam</strong>: +31 vs AC; 2d10 + 10 Necrotic damage and target is stunned (save ends).</span></p><p><span style="color: Cyan"></span></p><p> <span style="color: Cyan"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Symbiont Tentacle:</strong> Reach 3;+32 vs AC; 3d8 + 5 Necrotic and psychic damage, and ongoing 5 poison damage (save ends).</span></p><p><span style="color: Cyan"></span></p><p> <span style="color: Cyan"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Vile attack-Bastard Sword: Weapon</strong> +31 vs AC 1d10 + 10, psychic damage, and the target is weakened (save ends).</span></p><p><span style="color: Cyan">*this is an example, see <strong>vile stone</strong> for details.</span></p><p><span style="color: Cyan"></span></p><p> <span style="color: Cyan"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Vile attack-Javelin: Weapon</strong> Ranged 10/20; +31 vs AC 1d6 + 10, psychic damage, and the target is weakened (save ends).</span></p><p><span style="color: Cyan">*this is an example, see <strong>vile stone</strong> for details.</span></p><p><span style="color: Cyan"></span></p><p> <span style="color: Cyan"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Flesh Storm</strong>: standard; at will – Necrotic, psychic, poison; weapon</span></p><p><span style="color: Cyan">The Daelkyr makes two symbiont Tentacle attacks, and one vile attack if able.</span></p><p><span style="color: Cyan"></span></p><p> <span style="color: Cyan"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Confusion</strong>(minor; recharge 4,5,6): (Charm) Close Burst 2; +32 vs Will, the target charges its nearest ally, and makes a melee basic attack against it(save ends). If a target saves, it gets a +2 bonus to will saves for the rest of the encounter (bonus does not stack with itself, ends after encounter).</span></p><p><span style="color: Cyan"></span></p><p> <span style="color: Cyan"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Aberrant Earth</strong>(standard;encounter) Polymorph, Necrotic Zone</span></p><p><span style="color: Cyan">Area burst 4 within 15; the ground morphs into pulsing organic material, fleshy tentacles sprout and attempt to overwhelm target(aberrants are immune), +30 vs. Reflex; the target is restrained (save ends). If a creature begins its turn within the zone, or attempts to move within the zone, it must make the save or be restrained(save ends). The zone is difficult terrain. Any creature that starts its turn in the zone takes 10 necrotic damage. The zone lasts until the end of the encounter.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"><strong>Alien Mind:</strong> immediate interrupt: Any Creature that attempts to attack the Daelkyr’s mind (Charm) or to read its mind, +33 vs Will, suffer the effects of Confusion power.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">*<strong>Vile Stone</strong>: minor; recharges when the Daelkyr hits with a melee attack- Polymorph: The Daelkyr can morph any stone it is currently holding into any melee weapon it wishes(medium sized). The weapon becomes organic in composition, made of bone and flesh which allows for it to make a vile power attack.</span></p></blockquote><p></p>
[QUOTE="Hellgrammite, post: 4278642, member: 68490"] I actually started working on this this morning. Still got some changes to work out, but I feel it is a decent conversion from 3.5 so far. The daelkyr's stone to flesh ability here I made to allow him to convert stones to weapons. In actuality the power is much more diverse, but for the sake of combat this is all he needs. [COLOR=Cyan] [B]Daelkyr [/B] – Level 27 Aberrant Humanoid: Level 27 Elite Controller HP:514; bloodied 257 AC: 43 Immune: disease, fear, poison, charm [B]Aura of Madness[/B] Aura 2; at the start of each enemy’s turn, if that creature is within the aura, the Daelkyr targets that creature with confusion power. Str:27 (+21) Dex: 20(+18) Con: 29(+22) Int: 25(+20) Wis 21(+18) Ch 28(+21) :melee: [B]Slam[/B]: +31 vs AC; 2d10 + 10 Necrotic damage and target is stunned (save ends). :bmelee: [B]Symbiont Tentacle:[/B] Reach 3;+32 vs AC; 3d8 + 5 Necrotic and psychic damage, and ongoing 5 poison damage (save ends). :melee: [B]Vile attack-Bastard Sword: Weapon[/B] +31 vs AC 1d10 + 10, psychic damage, and the target is weakened (save ends). *this is an example, see [B]vile stone[/B] for details. :ranged: [B]Vile attack-Javelin: Weapon[/B] Ranged 10/20; +31 vs AC 1d6 + 10, psychic damage, and the target is weakened (save ends). *this is an example, see [B]vile stone[/B] for details. :melee: [B]Flesh Storm[/B]: standard; at will – Necrotic, psychic, poison; weapon The Daelkyr makes two symbiont Tentacle attacks, and one vile attack if able. :close: [B]Confusion[/B](minor; recharge 4,5,6): (Charm) Close Burst 2; +32 vs Will, the target charges its nearest ally, and makes a melee basic attack against it(save ends). If a target saves, it gets a +2 bonus to will saves for the rest of the encounter (bonus does not stack with itself, ends after encounter). :area: [B]Aberrant Earth[/B](standard;encounter) Polymorph, Necrotic Zone Area burst 4 within 15; the ground morphs into pulsing organic material, fleshy tentacles sprout and attempt to overwhelm target(aberrants are immune), +30 vs. Reflex; the target is restrained (save ends). If a creature begins its turn within the zone, or attempts to move within the zone, it must make the save or be restrained(save ends). The zone is difficult terrain. Any creature that starts its turn in the zone takes 10 necrotic damage. The zone lasts until the end of the encounter. [B]Alien Mind:[/B] immediate interrupt: Any Creature that attempts to attack the Daelkyr’s mind (Charm) or to read its mind, +33 vs Will, suffer the effects of Confusion power. *[B]Vile Stone[/B]: minor; recharges when the Daelkyr hits with a melee attack- Polymorph: The Daelkyr can morph any stone it is currently holding into any melee weapon it wishes(medium sized). The weapon becomes organic in composition, made of bone and flesh which allows for it to make a vile power attack.[/COLOR] [/QUOTE]
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