Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Daern’s Instant Fortress: some questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="" data-source="post: 7194960" data-attributes="member: 6901691"><p><strong>Daern’s Instant Fortress: some questions</strong></p><p></p><p>I have several questions regarding <em>Daern’s Instant Fortress</em> magic item (DMG, p. 160–161):</p><p></p><ol> <li data-xf-list-type="ol">What does “to place” in the first sentence mean? Do I need to hold the cube until it touches the ground, or can I drop it? If DIF can be dropped, then can it be thrown at a distance (e.g. using rules for improvised weapons, PH 148)?</li> <li data-xf-list-type="ol">What is meant by “the ground”? Must it be literally the ground, or are other surfaces (e.g. stone or sand) also suitable? Must it be only natural surfaces, or artifical ones work too? For instance, can I activate DIF on stage in the theater as a part of a performance (assuming there is enough space on the stage and it is strong enough)? If not, why not? If yes, then can I activate the fortress on a house’s roof? On a balcony? On a moving cart? On a huge mount’s back? On a ship’s deck in the open sea?</li> <li data-xf-list-type="ol">What happens when I try to activate DIF if there is not enough space for it? E.g., inside a small room, or a cavern, or a narrow dungeon’s passage? Imagine a canyon 10 feet wide, with rocky cliffs on both sides; you put the cube onto the ground in the middle of the canyon and speak the command word—what happens next?</li> <li data-xf-list-type="ol">What happens with the fortress if a person activates it and then dies? Can anyone else speak the command to open fortress’s door or to dismiss it? Or will the fortress remain in place forever?</li> <li data-xf-list-type="ol">The front door opens with a command as a bonus action; I suppose that it can be closed like any nonmagical door, but the question is how is it locked? Is it magically locked automatically when closed? Can everyone open it from inside, or only the person who activated the fortress can?</li> <li data-xf-list-type="ol">What about the trapdoor leading to the battlement? The DIF’s description tells nothing about its magical properties, locking mechanism, or special actions to open/close/lock it. The description says that “The roof, the door, and the walls each have 100 hit points”, but only one door is mentioned here, and I guess it is the front door. So, if a trapdoor is an ordinary door (though made of adamantine), then what can prevent enemies to climb up (or to levitate) to the battlement, knock this door and get inside?</li> <li data-xf-list-type="ol">If the enemies are outside of DIF, which attacks can they make against creatures that are inside? Can the inhabitans of the fortress be considered as having three-quarters cover for being behind arrow slits (PH 196, DMG 251)? Can they or DIF’s inner space be targeted with spells? If not, why not?</li> <li data-xf-list-type="ol">It seems that the fortress can be used, for instance, to cut a firebreak or a road in the woods, with the efficiency of 20 feet/round. But when I imagine such a procedure, I feel uneasy because it looks more like Monty Python’s sketches than like heroic fantasy. On the other hand, I don’t see anything in the rules that could prevent this application. This is not a question, but rather a final lament that D&D rules’ imperfection leads to abuses and quarrels between players and the DM.</li> </ol></blockquote><p></p>
[QUOTE=", post: 7194960, member: 6901691"] [b]Daern’s Instant Fortress: some questions[/b] I have several questions regarding [I]Daern’s Instant Fortress[/I] magic item (DMG, p. 160–161): [LIST=1] [*]What does “to place” in the first sentence mean? Do I need to hold the cube until it touches the ground, or can I drop it? If DIF can be dropped, then can it be thrown at a distance (e.g. using rules for improvised weapons, PH 148)? [*]What is meant by “the ground”? Must it be literally the ground, or are other surfaces (e.g. stone or sand) also suitable? Must it be only natural surfaces, or artifical ones work too? For instance, can I activate DIF on stage in the theater as a part of a performance (assuming there is enough space on the stage and it is strong enough)? If not, why not? If yes, then can I activate the fortress on a house’s roof? On a balcony? On a moving cart? On a huge mount’s back? On a ship’s deck in the open sea? [*]What happens when I try to activate DIF if there is not enough space for it? E.g., inside a small room, or a cavern, or a narrow dungeon’s passage? Imagine a canyon 10 feet wide, with rocky cliffs on both sides; you put the cube onto the ground in the middle of the canyon and speak the command word—what happens next? [*]What happens with the fortress if a person activates it and then dies? Can anyone else speak the command to open fortress’s door or to dismiss it? Or will the fortress remain in place forever? [*]The front door opens with a command as a bonus action; I suppose that it can be closed like any nonmagical door, but the question is how is it locked? Is it magically locked automatically when closed? Can everyone open it from inside, or only the person who activated the fortress can? [*]What about the trapdoor leading to the battlement? The DIF’s description tells nothing about its magical properties, locking mechanism, or special actions to open/close/lock it. The description says that “The roof, the door, and the walls each have 100 hit points”, but only one door is mentioned here, and I guess it is the front door. So, if a trapdoor is an ordinary door (though made of adamantine), then what can prevent enemies to climb up (or to levitate) to the battlement, knock this door and get inside? [*]If the enemies are outside of DIF, which attacks can they make against creatures that are inside? Can the inhabitans of the fortress be considered as having three-quarters cover for being behind arrow slits (PH 196, DMG 251)? Can they or DIF’s inner space be targeted with spells? If not, why not? [*]It seems that the fortress can be used, for instance, to cut a firebreak or a road in the woods, with the efficiency of 20 feet/round. But when I imagine such a procedure, I feel uneasy because it looks more like Monty Python’s sketches than like heroic fantasy. On the other hand, I don’t see anything in the rules that could prevent this application. This is not a question, but rather a final lament that D&D rules’ imperfection leads to abuses and quarrels between players and the DM. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Daern’s Instant Fortress: some questions
Top