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Daern’s Instant Fortress: some questions
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<blockquote data-quote="" data-source="post: 7195738" data-attributes="member: 6901691"><p>I must apologize for the fact that English is not my native language, and I have not clearly formulated what I asked my question for.</p><p></p><p>Being a DM, I often make decisions based not on the rules, but on my experience and common sense. It happens when the rules don’t cover a topic, or they specifically leave a decision to DM’s discretion; sometimes I intentionally correct the rules, warning my players in advance. (E.g. <em>identify</em> works only as a ritual in my setting.)</p><p></p><p>But what I fear the most is to make a decision that goes against the rules that I didn’t take into account. For instance, the description of Daern’s Instant Fortress gives no AC for it, and I could have mistakenly decided that the AC is equal, say 20 or 25. (Suppose I missed out that AC for adamantine and other materials is given in the DMG.)</p><p></p><p>So, actually, I was hoping to get answers primarily from the RAW point of view. E.g. on the first question I expected something like this:</p><p></p><p>— No, you cannot drop or throw DIF, and this follows directly from the rules in such a way.</p><p></p><p>or:</p><p></p><p>— The DIF’s description itself doesn’t prevent the cube from being thrown while activating, but such and such rules in other places (in the DMG and other sources) unambiguously permit/prohibit such a use. Or maybe throwing the DIF causes logical contradiction with the description of some other item, or spell, or class feature, etc.</p><p></p><p>or:</p><p></p><p>— There is definitely nothing anywhere in the rules that would prevent a cube from being thrown, but on my opinion, it can (or can’t) be thrown because such and such.</p><p></p><p>In any case, I am grateful to you for the detailed answers.</p></blockquote><p></p>
[QUOTE=", post: 7195738, member: 6901691"] I must apologize for the fact that English is not my native language, and I have not clearly formulated what I asked my question for. Being a DM, I often make decisions based not on the rules, but on my experience and common sense. It happens when the rules don’t cover a topic, or they specifically leave a decision to DM’s discretion; sometimes I intentionally correct the rules, warning my players in advance. (E.g. [I]identify[/I] works only as a ritual in my setting.) But what I fear the most is to make a decision that goes against the rules that I didn’t take into account. For instance, the description of Daern’s Instant Fortress gives no AC for it, and I could have mistakenly decided that the AC is equal, say 20 or 25. (Suppose I missed out that AC for adamantine and other materials is given in the DMG.) So, actually, I was hoping to get answers primarily from the RAW point of view. E.g. on the first question I expected something like this: — No, you cannot drop or throw DIF, and this follows directly from the rules in such a way. or: — The DIF’s description itself doesn’t prevent the cube from being thrown while activating, but such and such rules in other places (in the DMG and other sources) unambiguously permit/prohibit such a use. Or maybe throwing the DIF causes logical contradiction with the description of some other item, or spell, or class feature, etc. or: — There is definitely nothing anywhere in the rules that would prevent a cube from being thrown, but on my opinion, it can (or can’t) be thrown because such and such. In any case, I am grateful to you for the detailed answers. [/QUOTE]
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Daern’s Instant Fortress: some questions
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