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Daeron's Journals (the Return)
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<blockquote data-quote="Aethan" data-source="post: 188296" data-attributes="member: 3270"><p><strong>Daeron's Journals #49</strong></p><p></p><p>Daeron's Journals #49</p><p></p><p>**Notes to follow**</p><p></p><p>My dear Aldar,</p><p></p><p>Not much to report. Much time seems to be passing, but little seems to be getting accomplished, which is frustrating.</p><p></p><p>We explored the rest of the sunken city, and nothing else of great interest was found, so we set forth once again. After sailing south to pick up Taine and Ekki, we sailed along the coast, seeking a place marked on our map as The Isle of Shadows.</p><p></p><p>I am not keen on this visit, but it's clear that several of the others are very anxious to do so. Our map indicates that undead are here...servants of some dark and forgotten god. The others seem to suspect that we will run into hordes of minor undead. I am fearful from the fact that our map describes them as "laid to rest" that there will only be a few, and they will be very powerful. Still, there's a possibility of items having been laid to rest with them that may aid us against the aboleth, and, of course, Nai is anxious to destroy their evil, so off we went. *</p><p></p><p>We found the island by following the slow dimming of our lights. Even Silvermane's darkvision, the powers of the underwater helm, and my own low-light vision will not let us see any farther than five feet away. If one of us walks into the darkness holding a light source, he is invisible after only fifteen feet or so. I dislike this place intensely.</p><p></p><p>With Zerai and Amahd in the lobster-machine and Heric riding atop it, we began to move onto the island. The others tell me there is a terrible chill, but I seem strangely immune to it. My affinity for ice magicks seem to be protecting me, in some strange way. ** We made our way slowly uphill, until we came across a strange statue. Nai's ability to detect radiations of evil is useless here, for there is a pervasive evil all around us, now. We made our way further up the hill, past other statues, until we found some sort of large building.</p><p></p><p>It appears to be a cylinder, some twenty feet high, and, after some exploring, we found a gatehouse-like area with double doors. We had to leave our lobster-machine outside, as it is too narrow for it. We entered on foot, tentative and fearful. A trap involving portculli and barbs made us more cautious, and Silvermane now checks the floors and walls for traps, making our going even slower.</p><p></p><p>Annoyingly, we have not been stymied by a monster or trap, but simply a magical curtain. It is incredibly heavy and dense, resisting most forms of energy and magic. When touched with item or hand, it sends out corruscating blue energy which saps one's strength. After some experimentation, I realized that pursuing this, as tired as we were, and with our warriors losing their strength, is simply an invitation to disaster. We retreated from the building to think and rest, returning to our boat. ***</p><p></p><p>We are sleeping, now, as best we can, and watching. It is hard not to be daunted by the darkness and the sense of evil, but I am confident that we can best this curtain and move on with our explorations. Wish us luck.</p><p></p><p>Your loving Uncle,</p><p></p><p>Daeron</p><p></p><p>* Dern paladins. I would really rather move on with the adventure, but...</p><p></p><p>** After some thought, and because we hadn't yet played with me as 15th level, yet, I decided NOT to take Blind-fighting as my 15th level feat. Instead, I took Resistance to Energy: Cold, from <strong>Masters of the Wild</strong>. Love it.</p><p></p><p>*** For some reason, we all felt tired tonight, plsu we were missing Father Baer and Zerai's players, so two of our spellcasters were not there to suggest things we could try. We decided to retreat and wait til we were all together to take on the derned necromantic curtain.</p><p></p><p>Peace for now.</p><p></p><p>- Andy</p></blockquote><p></p>
[QUOTE="Aethan, post: 188296, member: 3270"] [b]Daeron's Journals #49[/b] Daeron's Journals #49 **Notes to follow** My dear Aldar, Not much to report. Much time seems to be passing, but little seems to be getting accomplished, which is frustrating. We explored the rest of the sunken city, and nothing else of great interest was found, so we set forth once again. After sailing south to pick up Taine and Ekki, we sailed along the coast, seeking a place marked on our map as The Isle of Shadows. I am not keen on this visit, but it's clear that several of the others are very anxious to do so. Our map indicates that undead are here...servants of some dark and forgotten god. The others seem to suspect that we will run into hordes of minor undead. I am fearful from the fact that our map describes them as "laid to rest" that there will only be a few, and they will be very powerful. Still, there's a possibility of items having been laid to rest with them that may aid us against the aboleth, and, of course, Nai is anxious to destroy their evil, so off we went. * We found the island by following the slow dimming of our lights. Even Silvermane's darkvision, the powers of the underwater helm, and my own low-light vision will not let us see any farther than five feet away. If one of us walks into the darkness holding a light source, he is invisible after only fifteen feet or so. I dislike this place intensely. With Zerai and Amahd in the lobster-machine and Heric riding atop it, we began to move onto the island. The others tell me there is a terrible chill, but I seem strangely immune to it. My affinity for ice magicks seem to be protecting me, in some strange way. ** We made our way slowly uphill, until we came across a strange statue. Nai's ability to detect radiations of evil is useless here, for there is a pervasive evil all around us, now. We made our way further up the hill, past other statues, until we found some sort of large building. It appears to be a cylinder, some twenty feet high, and, after some exploring, we found a gatehouse-like area with double doors. We had to leave our lobster-machine outside, as it is too narrow for it. We entered on foot, tentative and fearful. A trap involving portculli and barbs made us more cautious, and Silvermane now checks the floors and walls for traps, making our going even slower. Annoyingly, we have not been stymied by a monster or trap, but simply a magical curtain. It is incredibly heavy and dense, resisting most forms of energy and magic. When touched with item or hand, it sends out corruscating blue energy which saps one's strength. After some experimentation, I realized that pursuing this, as tired as we were, and with our warriors losing their strength, is simply an invitation to disaster. We retreated from the building to think and rest, returning to our boat. *** We are sleeping, now, as best we can, and watching. It is hard not to be daunted by the darkness and the sense of evil, but I am confident that we can best this curtain and move on with our explorations. Wish us luck. Your loving Uncle, Daeron * Dern paladins. I would really rather move on with the adventure, but... ** After some thought, and because we hadn't yet played with me as 15th level, yet, I decided NOT to take Blind-fighting as my 15th level feat. Instead, I took Resistance to Energy: Cold, from [b]Masters of the Wild[/b]. Love it. *** For some reason, we all felt tired tonight, plsu we were missing Father Baer and Zerai's players, so two of our spellcasters were not there to suggest things we could try. We decided to retreat and wait til we were all together to take on the derned necromantic curtain. Peace for now. - Andy [/QUOTE]
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