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Daeron's Journals (the Return)
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<blockquote data-quote="Aethan" data-source="post: 80266" data-attributes="member: 3270"><p>Hello, all. Well, I guess I've been away for a while. Both my name and my story hour seem to have vanished. Ah well. We're rounding into the last third of our campaign, so I think I'll get the Journals going again. Hope people still want to read them.</p><p></p><p>What Has Gone Before: OOC: In December, 1999, we started playing The Night Below, with my friend Ace as he DM. It was understood that, when 3rd Edition came out, we would convert over as best we could. We've been up and down, and, for a while, we were cursed with a revolving door of players that would join, last two sessions, and then leave. We've had to take hiatuses galore, and the dysfunctional family feel of our game has always made party cooperation a little rocky, but we continue and press on. Right now, the group's a solid one, and I think this group of players is going to be the one that finishes the campaign together. (Well, let's hope.)</p><p></p><p>What Has Gone Before: IC: A small group of adventurers is hired by the wizard Jeleneth to guard her and a shipment en route to the town of Thurmister. When she disapears in her hometown of Millburne, the adventurers find themselves caught up in something far more sinister. Soon, they learn that wizards, priests, and other spellcasters are vanishing from all over the area, and the culprits are apparently orcs. Along with Lintern Parlfrey, the young son of the local lord, they tracethe orcs to Brokenspire Keep, the former ancestral home of the Parlfrey family, and rout them. Lintern becomes Lord of Brokenspire Keep, and a satunch ally to the party, who now call themselves the Company of the Morning Star.</p><p></p><p>A tunnel under Brokenspire Keep leads to a section of the Underdark, and the Morning Star enters. After some exploration, they locate the orcish lair and destroy the villains in their homes. After befriending a group of deep gnomes, however, they learn that the orcs are pawns of a more powerful race: the illithid. The Morning star continues its travels below the earth until they come to the City of the Glass Pool. This City of Kuo-Toa is under illithid control, and they lay into it on an extended siege. Ater razing the Temple of Blipdoolpoolp, they break the City, and the way before them opens.</p><p></p><p>Allying with a mysterious group of underground elves called Rockseers, they learn that the illithids, themselves, are simply pawns of an even more fiendish race, the aboleth. Their city of Great Shabaoth is in the center of a Sunless Sea, and the party pledges to press on and stop them from using the spellcasters to power a mosntrous engine that may allow them to control the world!</p><p></p><p>Most recently: After some time on the surface, preparing for the trek to the Sunless Sea, the party scouts the now deserted City of the Glass Pool. They press past it and encounter the King of the Kuo-Toa, who fled after the destruction of the Temple. The King is slain, but at a terrible cost: two of the Company are slain as well.</p></blockquote><p></p>
[QUOTE="Aethan, post: 80266, member: 3270"] Hello, all. Well, I guess I've been away for a while. Both my name and my story hour seem to have vanished. Ah well. We're rounding into the last third of our campaign, so I think I'll get the Journals going again. Hope people still want to read them. What Has Gone Before: OOC: In December, 1999, we started playing The Night Below, with my friend Ace as he DM. It was understood that, when 3rd Edition came out, we would convert over as best we could. We've been up and down, and, for a while, we were cursed with a revolving door of players that would join, last two sessions, and then leave. We've had to take hiatuses galore, and the dysfunctional family feel of our game has always made party cooperation a little rocky, but we continue and press on. Right now, the group's a solid one, and I think this group of players is going to be the one that finishes the campaign together. (Well, let's hope.) What Has Gone Before: IC: A small group of adventurers is hired by the wizard Jeleneth to guard her and a shipment en route to the town of Thurmister. When she disapears in her hometown of Millburne, the adventurers find themselves caught up in something far more sinister. Soon, they learn that wizards, priests, and other spellcasters are vanishing from all over the area, and the culprits are apparently orcs. Along with Lintern Parlfrey, the young son of the local lord, they tracethe orcs to Brokenspire Keep, the former ancestral home of the Parlfrey family, and rout them. Lintern becomes Lord of Brokenspire Keep, and a satunch ally to the party, who now call themselves the Company of the Morning Star. A tunnel under Brokenspire Keep leads to a section of the Underdark, and the Morning Star enters. After some exploration, they locate the orcish lair and destroy the villains in their homes. After befriending a group of deep gnomes, however, they learn that the orcs are pawns of a more powerful race: the illithid. The Morning star continues its travels below the earth until they come to the City of the Glass Pool. This City of Kuo-Toa is under illithid control, and they lay into it on an extended siege. Ater razing the Temple of Blipdoolpoolp, they break the City, and the way before them opens. Allying with a mysterious group of underground elves called Rockseers, they learn that the illithids, themselves, are simply pawns of an even more fiendish race, the aboleth. Their city of Great Shabaoth is in the center of a Sunless Sea, and the party pledges to press on and stop them from using the spellcasters to power a mosntrous engine that may allow them to control the world! Most recently: After some time on the surface, preparing for the trek to the Sunless Sea, the party scouts the now deserted City of the Glass Pool. They press past it and encounter the King of the Kuo-Toa, who fled after the destruction of the Temple. The King is slain, but at a terrible cost: two of the Company are slain as well. [/QUOTE]
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