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Dagger Damage
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<blockquote data-quote="cmbarona" data-source="post: 5025500" data-attributes="member: 71281"><p>Is the dagger a plot device or a mechanical advantage? The dagger is already balanced as a mechanical benefit in the current combat system. The proficiency bonus alone ups its damage potential in combat (others can do the damage per round math if they would like).</p><p></p><p>But it sounds like the issue is its use as a plot device. If the goal is to kill the Baron, what role will he play? If they get into combat with the Baron and/or his guards, then the dagger is balanced for its role. If, however, the goal is to <strong>get to the Baron</strong>, so that one can deliver a fatal blow, then the dagger is a plot device, and its damage potential is irrelevant.</p><p></p><p>By the way, you can do fatal damage with your fists. You might have to open them, though. It's called strangulation or neck-snapping. Be creative here, people. The narrative is yours in 4e. Combat is about more than just swinging things at each other.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 5025500, member: 71281"] Is the dagger a plot device or a mechanical advantage? The dagger is already balanced as a mechanical benefit in the current combat system. The proficiency bonus alone ups its damage potential in combat (others can do the damage per round math if they would like). But it sounds like the issue is its use as a plot device. If the goal is to kill the Baron, what role will he play? If they get into combat with the Baron and/or his guards, then the dagger is balanced for its role. If, however, the goal is to [B]get to the Baron[/B], so that one can deliver a fatal blow, then the dagger is a plot device, and its damage potential is irrelevant. By the way, you can do fatal damage with your fists. You might have to open them, though. It's called strangulation or neck-snapping. Be creative here, people. The narrative is yours in 4e. Combat is about more than just swinging things at each other. [/QUOTE]
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