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General Tabletop Discussion
*Dungeons & Dragons
Dagger Master Feat
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<blockquote data-quote="Inchoroi" data-source="post: 6468496" data-attributes="member: 6752135"><p>The power gamer in me really likes the idea of dealing 2d4+DEX each attack...</p><p></p><p>But the DM in me wants to shoot myself for liking it.</p><p></p><p>It is a bit OP. One thing that I'm missing, though, is the idea behind the Dagger Master. If you specialize in daggers, what kind of stuff do you do? What's your fluff behind the idea of it (a description is what I'm looking for, I guess would be appropriate). </p><p></p><p>For example, the Duelist feat lets you use your reaction to parry; its the classic fencing/sword-fighting fluff of turning a blade aside rather than just setting yourself to take the hit on the blade like you would with a larger weapon. For the Dagger Master, it seems that you would focus more on pinpoint accuracy than anything--you are the embodiment of finesse, constantly underestimated with your "puny little knives", until they find that you've ducked under their big sword to stick one of your daggers in their kidney. </p><p></p><p>So, here's my take on the Dagger Master feat:</p><p></p><p>Dagger Master </p><p>Prerequisite: 13 Dex</p><p>You are a master of small blades and knowing where to strike to do the most damage.</p><p>* You deal an additional die of damage when you successfully make a critical hit on a target, in addition to the normal critical benefits. You also add your dexterity modifier to your odd-hand attack with a dagger, if you did not do so already.</p><p>* You do not suffer disadvantage for long range dagger throws. </p><p>* If you successfully parry a melee attack, you can expend your reaction, and gain advantage on your next attack against that target, before the end of your next turn.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6468496, member: 6752135"] The power gamer in me really likes the idea of dealing 2d4+DEX each attack... But the DM in me wants to shoot myself for liking it. It is a bit OP. One thing that I'm missing, though, is the idea behind the Dagger Master. If you specialize in daggers, what kind of stuff do you do? What's your fluff behind the idea of it (a description is what I'm looking for, I guess would be appropriate). For example, the Duelist feat lets you use your reaction to parry; its the classic fencing/sword-fighting fluff of turning a blade aside rather than just setting yourself to take the hit on the blade like you would with a larger weapon. For the Dagger Master, it seems that you would focus more on pinpoint accuracy than anything--you are the embodiment of finesse, constantly underestimated with your "puny little knives", until they find that you've ducked under their big sword to stick one of your daggers in their kidney. So, here's my take on the Dagger Master feat: Dagger Master Prerequisite: 13 Dex You are a master of small blades and knowing where to strike to do the most damage. * You deal an additional die of damage when you successfully make a critical hit on a target, in addition to the normal critical benefits. You also add your dexterity modifier to your odd-hand attack with a dagger, if you did not do so already. * You do not suffer disadvantage for long range dagger throws. * If you successfully parry a melee attack, you can expend your reaction, and gain advantage on your next attack against that target, before the end of your next turn. [/QUOTE]
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