Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dagger spell shaper x arcane trickster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patlin" data-source="post: 2704860" data-attributes="member: 17264"><p>Obviously, there are many valid arcane trickster builds. My trickster has absolutely NO ability in scouting or thieving at all. I don't even have any ranks in hide and move silently. He is, however, fantastic at finding and disarming traps. Since I am the only member of the party with rogue levels, I feel far from useless. The wizard levels don't hurt my skills much --at least the ones I decided I wanted, some sacrifices are required-- but only because I was extremely carefull in planning out what skills I take, when I take them, and what order I take the class levels in. Also, I went human for the extra skill point and sacrificed a lot in point buy to get the 18 intelligence I needed to get all the skills I wanted. If your DM allows it, a Grey Elf might be an even better option.</p><p></p><p>In my opinion, this prestige class is all about the skill points and the out of combat utility they provide. Some weakness in combat (mostly at low levels) is OK as a trade off.</p><p></p><p></p><p></p><p>My experiences have been similar. At level one, I used a shortbow and missed everything in sight, mostly due to lousy dice rolls. From level two on, almost all of my attacks have been ranged touch attacks which mitigates my lousy BAB. I agree that melee is suicide, but my combat plan is much more wizard like than rogue like. My only nod to the possibility of melee combat is lots of ranks in tumble so as to be able to leave melee range as smoothly as possible. Practiced Spellcaster is absolutely critical in terms of keeping a semi-respectable presence in combat.</p><p></p><p>Let's not just concentrate on weaknesses, though. Have you ever played a rogue in an undead heavy dungeon? It's a serious pain! You find yourself bemoaning the lack of sneak attacks, and you're consigned to having an in-combat roll as a seriously defective fighter. The arcane trickster, if pressed, can go into wizard mode and do well even on opponents that can't be sneak attacked. If a mummy attacks, that scorching ray will be very handy even if no sneak attack damage can be added to it, and fireball is a wonder.</p><p></p><p>So, as much as it pains me, I must agree that there is weakness in combat especially at low levels. The versatility is worth it though! And I can't wait to sneak attack someone with a disintegrate spell! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By the way -- my build is designed to fill the rogue "slot" in a party, to find and disarm traps, make listen and spot checks, that sort of thing. I *would* feel useless at low levels if the party had another character who could fulfill those functions. Having another wizard or sorceror in the party isn't so much competition as additional firepower, but I would ask the other players if anyone was playing a rogue before bringing my AT to the table in a low level game. A ranger or monk who wanted to scout would be great, of course, as that's not something I bring to the table...</p><p></p><p>Last adventure, my most usefull skill was bluff. The sorceror had a better bluff check, but I was lying outrageously to the orc guards while the sorceror player stood silent at my side. Bluff is only usefull if your actually willing to roleplay a bit of fast talking as a way to avoid combat. What fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Patlin, post: 2704860, member: 17264"] Obviously, there are many valid arcane trickster builds. My trickster has absolutely NO ability in scouting or thieving at all. I don't even have any ranks in hide and move silently. He is, however, fantastic at finding and disarming traps. Since I am the only member of the party with rogue levels, I feel far from useless. The wizard levels don't hurt my skills much --at least the ones I decided I wanted, some sacrifices are required-- but only because I was extremely carefull in planning out what skills I take, when I take them, and what order I take the class levels in. Also, I went human for the extra skill point and sacrificed a lot in point buy to get the 18 intelligence I needed to get all the skills I wanted. If your DM allows it, a Grey Elf might be an even better option. In my opinion, this prestige class is all about the skill points and the out of combat utility they provide. Some weakness in combat (mostly at low levels) is OK as a trade off. My experiences have been similar. At level one, I used a shortbow and missed everything in sight, mostly due to lousy dice rolls. From level two on, almost all of my attacks have been ranged touch attacks which mitigates my lousy BAB. I agree that melee is suicide, but my combat plan is much more wizard like than rogue like. My only nod to the possibility of melee combat is lots of ranks in tumble so as to be able to leave melee range as smoothly as possible. Practiced Spellcaster is absolutely critical in terms of keeping a semi-respectable presence in combat. Let's not just concentrate on weaknesses, though. Have you ever played a rogue in an undead heavy dungeon? It's a serious pain! You find yourself bemoaning the lack of sneak attacks, and you're consigned to having an in-combat roll as a seriously defective fighter. The arcane trickster, if pressed, can go into wizard mode and do well even on opponents that can't be sneak attacked. If a mummy attacks, that scorching ray will be very handy even if no sneak attack damage can be added to it, and fireball is a wonder. So, as much as it pains me, I must agree that there is weakness in combat especially at low levels. The versatility is worth it though! And I can't wait to sneak attack someone with a disintegrate spell! :) By the way -- my build is designed to fill the rogue "slot" in a party, to find and disarm traps, make listen and spot checks, that sort of thing. I *would* feel useless at low levels if the party had another character who could fulfill those functions. Having another wizard or sorceror in the party isn't so much competition as additional firepower, but I would ask the other players if anyone was playing a rogue before bringing my AT to the table in a low level game. A ranger or monk who wanted to scout would be great, of course, as that's not something I bring to the table... Last adventure, my most usefull skill was bluff. The sorceror had a better bluff check, but I was lying outrageously to the orc guards while the sorceror player stood silent at my side. Bluff is only usefull if your actually willing to roleplay a bit of fast talking as a way to avoid combat. What fun! :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dagger spell shaper x arcane trickster
Top