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Daggerfordians (AoD) PBP RG
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<blockquote data-quote="Kobold Stew" data-source="post: 9546610" data-attributes="member: 23484"><p><strong>Tommi Guttertake, Jyn's Boy</strong></p><p>Human Rogue Thief 7</p><p></p><p>Gutter (true strike): +7, 1d6+4* (piercing or radiant) +1d6 radiant</p><ul> <li data-xf-list-type="ul">Vex: adv on my next attack vs creature before end of net turn</li> <li data-xf-list-type="ul">Vicious: +2d6 on crit</li> </ul><p>Sling (true strike): +7, 1d4+4 (bludg or radiant) +1d6 radiant (30*/120)</p><ul> <li data-xf-list-type="ul">Slow: -10’ until start of my next turn if damage done</li> </ul> <p style="text-align: center"> * eligible for + 4d6 SA</p><p></p><p>[ATTACH=full]391053[/ATTACH]</p><p></p><p>STR 10 (+0)</p><p>DEX 14 (+2, save +5)</p><p>CON 12 (+1)</p><p>INT 8 (-1, save +2)</p><p>WIS 18 (+4)</p><p>CHA 14 (+2)</p><p></p><p>HP: 45 (7d8)</p><p>AC: 14</p><p>Move: 30’ climb 30'</p><p></p><p>Skills (<em>min 10 on any roll</em>): Athletics (E+6), Deception (E+8), Perception (+7), Acrobatics (+5), Insight (E+10), Stealth (E+8), Slight of Hand (+5)</p><p>Profs: Light armor; Simple, rogue weapons; Thieves’ Tools</p><p>Langs: Common, Common Sign, Halfling, Thieves’ Cant, Sylvan</p><p>Wayfarer: <strong>Lucky</strong></p><ul> <li data-xf-list-type="ul">3 (=PB) Luck points, to impose advantage or disadvantage/long.</li> </ul><p>Human:</p><ul> <li data-xf-list-type="ul">Heroic inspiration/long rest</li> <li data-xf-list-type="ul"><strong>Mag Init (Wiz)</strong>: [WIS] True Strike, Prestidigitation; 1/day Longstrider)</li> </ul><p>Feats:</p><ul> <li data-xf-list-type="ul">(4) <strong>Inspiring Leader</strong>. Up to 6 allies (incl. self, w/in 30') hear a performance after S or L rest, and get 11 THP.</li> </ul><p>Rogue:</p><ul> <li data-xf-list-type="ul">Sneak Attack: +4d6</li> <li data-xf-list-type="ul">Steady Aim: bonus to give adv this turn; can’t have moved and speed=0</li> <li data-xf-list-type="ul">Cunning Strike:<ul> <li data-xf-list-type="ul">Trip (1d6): L or smaller makes DEX vs DC 13 or Prone.</li> <li data-xf-list-type="ul">Withdraw (1d6): move half speed after attack, no opp. attack</li> <li data-xf-list-type="ul">(Poison 1d6 = needs poisoners’ kit)</li> </ul></li> <li data-xf-list-type="ul">Weapon Mastery: Sling, Short Sword</li> <li data-xf-list-type="ul">Cunning Action: BONUS to Dash, Disengage, Hide</li> <li data-xf-list-type="ul">BONUS to Utilize, Magic an item, or DEX (Slight) to pick lock/pocket/trap</li> <li data-xf-list-type="ul">Uncanny Dodge: REACTION to halve damage</li> <li data-xf-list-type="ul">Evasion: if Dex save for half, instead half or none.</li> <li data-xf-list-type="ul">Reliable Talent: for prof. skills and tools, 1-9=10.</li> <li data-xf-list-type="ul">Use Dex for Jump dist</li> </ul><p>[spoiler=Equipment]</p><p>Studded leather (13#, 45gp)</p><p>Sling x 2 (2sp)</p><p>sling bullets (4cp) (20/20 left)</p><p>Thieves’ tools (1#, 25gp)</p><p>Burglar’s Pack (16gp)</p><p>Traveller's clothes (2gp)</p><p>Clothes, common (5sp)</p><p>Healer's kit (5gp) (10/10 left)</p><p>Signet ring (5gp), from Sheren Miller.</p><p>Chalk x3 (3cp)</p><p>Bedroll (7#, 1gp)</p><p>Hourglass (1#, 25gp)</p><p>antitoxin (50gp)</p><p>a pocketful of pebbles, some dirt in his pockets (for longstrider)</p><p>Pouch (5sp), containing: 244gp 3sp 10cp.</p><p></p><p>Potion of Greater Healing 2d4+4 (OOC 2368)</p><p></p><p><strong>Weight</strong>: (150 lbs carrying capacity)</p><p>200 gp left with his mother.</p><p></p><p><strong>Gutter</strong>, from General Shorgg (IC 1114): +1 Vicious shortsword, +2d6 damage on a crit. (The handle that sticks out of the sheath has a skull carved from bone inset in it that's head is tilted up in such a way, with a slash mark under the chin, that makes it look like it has a slit throat.)</p><p>[/spoiler][ooc]Boon of the Elk. Can cast Pass without Trace as an Action <em>two</em> times. Until he has used the last one, he receives a +2 bonus to Charisma checks when dealing with good-aligned Fey.[/ooc][ooc]Oh-Six. <em>updated version of Orb5, now Expert sidekick</em>. See <a href="https://www.enworld.org/threads/ic-scourge-of-daggerford.568250/page-241#post-8439258" target="_blank">IC2409</a> and below.[/ooc]</p><p><strong>Characteristics</strong>:</p><p>Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well.</p><p>Ideal: Being pleasantly drunk on a hot afternoon with a new friend.</p><p>Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer.</p><p>Flaw: A sleeping bear? I should poke it.</p><p></p><p><strong>History</strong>: Levels 1-6 and backstory <a href="https://www.enworld.org/threads/rg-scourge-of-daggerford.567014/#post-7172733" target="_blank">here</a>.</p><p>3-6 as Scout; 7 (2024) Thief.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9546610, member: 23484"] [B]Tommi Guttertake, Jyn's Boy[/B] Human Rogue Thief 7 Gutter (true strike): +7, 1d6+4* (piercing or radiant) +1d6 radiant [LIST] [*]Vex: adv on my next attack vs creature before end of net turn [*]Vicious: +2d6 on crit [/LIST] Sling (true strike): +7, 1d4+4 (bludg or radiant) +1d6 radiant (30*/120) [LIST] [*]Slow: -10’ until start of my next turn if damage done [/LIST] [CENTER] * eligible for + 4d6 SA[/CENTER] [ATTACH type="full" alt="13591847135_bc052397b9.jpg"]391053[/ATTACH] STR 10 (+0) DEX 14 (+2, save +5) CON 12 (+1) INT 8 (-1, save +2) WIS 18 (+4) CHA 14 (+2) HP: 45 (7d8) AC: 14 Move: 30’ climb 30' Skills ([I]min 10 on any roll[/I]): Athletics (E+6), Deception (E+8), Perception (+7), Acrobatics (+5), Insight (E+10), Stealth (E+8), Slight of Hand (+5) Profs: Light armor; Simple, rogue weapons; Thieves’ Tools Langs: Common, Common Sign, Halfling, Thieves’ Cant, Sylvan Wayfarer: [B]Lucky[/B] [LIST] [*]3 (=PB) Luck points, to impose advantage or disadvantage/long. [/LIST] Human: [LIST] [*]Heroic inspiration/long rest [*][B]Mag Init (Wiz)[/B]: [WIS] True Strike, Prestidigitation; 1/day Longstrider) [/LIST] Feats: [LIST] [*](4) [B]Inspiring Leader[/B]. Up to 6 allies (incl. self, w/in 30') hear a performance after S or L rest, and get 11 THP. [/LIST] Rogue: [LIST] [*]Sneak Attack: +4d6 [*]Steady Aim: bonus to give adv this turn; can’t have moved and speed=0 [*]Cunning Strike: [LIST] [*]Trip (1d6): L or smaller makes DEX vs DC 13 or Prone. [*]Withdraw (1d6): move half speed after attack, no opp. attack [*](Poison 1d6 = needs poisoners’ kit) [/LIST] [*]Weapon Mastery: Sling, Short Sword [*]Cunning Action: BONUS to Dash, Disengage, Hide [*]BONUS to Utilize, Magic an item, or DEX (Slight) to pick lock/pocket/trap [*]Uncanny Dodge: REACTION to halve damage [*]Evasion: if Dex save for half, instead half or none. [*]Reliable Talent: for prof. skills and tools, 1-9=10. [*]Use Dex for Jump dist [/LIST] [spoiler=Equipment] Studded leather (13#, 45gp) Sling x 2 (2sp) sling bullets (4cp) (20/20 left) Thieves’ tools (1#, 25gp) Burglar’s Pack (16gp) Traveller's clothes (2gp) Clothes, common (5sp) Healer's kit (5gp) (10/10 left) Signet ring (5gp), from Sheren Miller. Chalk x3 (3cp) Bedroll (7#, 1gp) Hourglass (1#, 25gp) antitoxin (50gp) a pocketful of pebbles, some dirt in his pockets (for longstrider) Pouch (5sp), containing: 244gp 3sp 10cp. Potion of Greater Healing 2d4+4 (OOC 2368) [B]Weight[/B]: (150 lbs carrying capacity) 200 gp left with his mother. [B]Gutter[/B], from General Shorgg (IC 1114): +1 Vicious shortsword, +2d6 damage on a crit. (The handle that sticks out of the sheath has a skull carved from bone inset in it that's head is tilted up in such a way, with a slash mark under the chin, that makes it look like it has a slit throat.) [/spoiler][ooc]Boon of the Elk. Can cast Pass without Trace as an Action [I]two[/I] times. Until he has used the last one, he receives a +2 bonus to Charisma checks when dealing with good-aligned Fey.[/ooc][ooc]Oh-Six. [I]updated version of Orb5, now Expert sidekick[/I]. See [URL='https://www.enworld.org/threads/ic-scourge-of-daggerford.568250/page-241#post-8439258']IC2409[/URL] and below.[/ooc] [B]Characteristics[/B]: Personality: happy go lucky. I've always got by so far. Odds are I will tomorrow as well. Ideal: Being pleasantly drunk on a hot afternoon with a new friend. Bond: Jyn, his mom; Sheren, his sometime sweetheart and parole officer. Flaw: A sleeping bear? I should poke it. [B]History[/B]: Levels 1-6 and backstory [URL='https://www.enworld.org/threads/rg-scourge-of-daggerford.567014/#post-7172733']here[/URL]. 3-6 as Scout; 7 (2024) Thief. [/QUOTE]
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