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Daggerfordians (AoD) PBP RG
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<blockquote data-quote="Neurotic" data-source="post: 9553528" data-attributes="member: 24380"><p><span style="color: rgb(147, 101, 184)"><span style="font-size: 18px">Lunn Dornuk</span></span></p><p><strong>World tree barbarian 6</strong></p><p><strong></strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype): </strong>Humanoid (Half-orc)</p><p><strong>Init</strong>: +2</p><p><strong>Passive Perception</strong>: 14</p><p><strong>Passive Investigation:</strong> 9</p><p><strong>Passive Insight:</strong> 11</p><p></p><p>[CODE]Str: 16 (+3) 7pts (+2 soldier)</p><p>Dex: 14 (+2) 7pts</p><p>Con: 18 (+4) 9pts (+1 soldier +2@4th)</p><p>Int: 8 (-1) 0pts</p><p>Wis: 12 (+1) 4pts</p><p>Cha: 8 (-1) 0pts</p><p>[/CODE]</p><p></p><p><strong>HP:</strong> 71</p><p><strong>AC:</strong> 16 (+2 with the shield)</p><p></p><p><strong>Melee: </strong></p><p>Greataxe: +6 / 1d12+3 S Heavy, Two-Handed, Cleave</p><p>Battleaxe: +6 / 1d8+3 S Versatile (1d10), Topple</p><p>Handaxe: +6 / 1d6+3 S Light, Thrown (20/60), Vex</p><p>Dagger: +6 / 1d4+3 P Finesse, Light, Thrown (20/60), Nick</p><p><strong>Savage attacker:</strong> 1/turn roll damage twice, use either</p><p></p><p><strong>Ranged:</strong></p><p>Handaxe: +5 /1d6+3 (20/60)</p><p>Dagger: +5 / 1d4+5 (20/60)</p><p></p><p>[spoiler=Barbarian]</p><p><strong>Armor:</strong> Light Armor, Medium Armor, Shields</p><p><strong>Weapons:</strong> Simple Weapons, Martial Weapons</p><p><strong>Tools: </strong>none</p><p><strong>Skills: </strong>Choose two skills from <s>Acrobatics</s>, <s>Animal Handling</s>, <s>Athletics</s>, <s>Intimidation</s>, <strong>Nature</strong> <strong>Perception</strong>, and <s>Survival</s></p><p><strong>Saving Throw: </strong>Strength, Constitution</p><p><strong>Saves: Str +6, Dex +2, Con +7, Int -1, Wis +1, Cha -1</strong></p><p><strong>Starting Equipment:</strong></p><ul> <li data-xf-list-type="ul">Greataxe</li> <li data-xf-list-type="ul">Handaxe x2</li> </ul><p>[spoiler=Explorers pack]</p><p>A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50' of hempen rope</p><p>[/spoiler]</p><p></p><p><strong>Rage (4/day):</strong> advantage on Str checks and saves; bonus damage +2, resist B, S, P damage</p><p><strong>Unarmored Defense:</strong> AC 16 = 10 + dex + con</p><p><strong>Weapon mastery:</strong> Cleave, Topple, Vex</p><p><strong>Reckless attack:</strong> when you make your first attack on your turn, have advantage on attacks using Strength, but attacks against you also have advantage</p><p><strong>Danger Sense:</strong> advantage on Dex saves unless incapacitated</p><p><strong>Primal knowledge:</strong> Animal Handling, use STR for Acrobatics, Intimidate, Perception, Stealth or Survival while raging</p><p><strong>Extra attack</strong></p><p><strong>Fast Movement:</strong> +10 feet</p><p><strong>Feral instinct:</strong> Advantage on initiative rolls</p><p><strong>Instinctive pounce:</strong> move up to half speed when entering rage</p><p></p><p>Path of the World Tree</p><p><strong>Vitality surge:</strong> gain 6 (level) THP when activating Rage</p><p><strong>Life giving force:</strong> At the start of each turn while raging, choose creature within 10' to gain 2d6 (bonus damage dice) THP (which disapear with rage)</p><p><strong>Branches of the tree:</strong> reaction while raging: creature I can see starts its turn, make it do Str saving throw DC 14 or teleport to 5' of Lunn or the closest available space he can see</p><p>[/spoiler]</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255850" target="_blank">Trinket: 1D100 = [33] = 33</a></p><p>A little black book that records your dreams, and yours alone, when you sleep</p><p></p><p>Traits: I let people underestimate me, revealing my full competency only to those close to me</p><p>Ideal: Legacy. I must do something great so that I'm remembered.</p><p>Bond: I fight for those who cannot fight for themselves</p><p>Flaw: I have little respect for anyone who is not a proven warrior.</p><p></p><p><strong>Languages</strong>: Common, Orc</p><p></p><p>[spoiler=Racial Abilities: Half-orc]</p><p><strong>Age:</strong> Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years.</p><p><strong>Alignment:</strong> Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil.</p><p><strong>Size:</strong> Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.</p><p><strong>Speed:</strong> Your base walking speed is 30 feet.</p><p><strong>Adrenaline rush:</strong> you can take Dash as a Bonus action. When you do, gain 3 (proficiency) THP</p><p><strong>Darkvision:</strong> Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.</p><p><strong>Relentless Endurance: </strong> When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.</p><p><strong>Languages</strong> You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.</p><p>[/spoiler]</p><p></p><p>[spoiler=Background: Soldier]</p><p>Skills: Athletics (replaced by Sleight of Hand) and Intimidation</p><p>Proficiencies: Gaming set (dice), vehicles (land)</p><p>Equipment:</p><ul> <li data-xf-list-type="ul">An insignia of rank</li> <li data-xf-list-type="ul">a trophy taken from a fallen enemy</li> <li data-xf-list-type="ul">a set of bone dice</li> <li data-xf-list-type="ul">a set of common clothes</li> <li data-xf-list-type="ul">a pouch containing 10gp</li> </ul><p></p><p>Feature: Military rank</p><p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p><p>[/spoiler]</p><p></p><p>Skill Proficiencies: Animal Handling (Primal Knowledge), Athletics (Soldier), Intimidation (Soldier), Nature(Barbarian), Perception(Barbarian), Sleight of Hand(trained)[</p><p> </p><table style='width: 100%'><tr><td>Skill</td><td>Attribute</td><td>Mod</td><td>Proficiency</td><td>Total</td></tr><tr><td>Acrobatics</td><td>DEX</td><td>+2</td><td></td><td>+0</td></tr><tr><td>Animal Handling</td><td>WIS</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Arcana</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Athletics</td><td>STR</td><td>+3</td><td>+3</td><td>+6</td></tr><tr><td>Deception</td><td>CHA</td><td>-1</td><td></td><td>-1</td></tr><tr><td>History</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Insight</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Intimidation</td><td>CHA</td><td>-1</td><td>+3</td><td>+2</td></tr><tr><td>Investigation</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Medicine</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr><tr><td>Nature</td><td>INT</td><td>-1</td><td>+3</td><td>+2</td></tr><tr><td>Perception</td><td>WIS</td><td>+1</td><td>+3</td><td>+4</td></tr><tr><td>Performance</td><td>CHA</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Persuasion</td><td>CHA</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Religion</td><td>INT</td><td>-1</td><td></td><td>-1</td></tr><tr><td>Sleight of Hand</td><td>DEX</td><td>+2</td><td>+3</td><td>+5</td></tr><tr><td>Stealth</td><td>DEX</td><td>+2</td><td></td><td>+2</td></tr><tr><td>Survival</td><td>WIS</td><td>+1</td><td></td><td>+1</td></tr></table><p></p><p>[spoiler=Equipment]</p><ul> <li data-xf-list-type="ul">A backpack</li> <li data-xf-list-type="ul">a bedroll,</li> <li data-xf-list-type="ul">a mess kit,</li> <li data-xf-list-type="ul">a tinderbox,</li> <li data-xf-list-type="ul">10 torches,</li> <li data-xf-list-type="ul">5 days of rations,</li> <li data-xf-list-type="ul">a waterskin,</li> <li data-xf-list-type="ul">50' of hempen rope</li> </ul><p></p><ul> <li data-xf-list-type="ul">Greataxe</li> <li data-xf-list-type="ul">Battleaxe</li> </ul><p>Handaxe</p><p>* Shield</p><p>[/spoiler]</p><p></p><p>[spoiler="Image"]</p><p><img src="https://www.enworld.org/attachments/lunn-jpg.149779/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/spoiler]</p><p></p><p></p><p>[spoiler="Description and History"]</p><p>1. The Rescue</p><p>The mob had cornered Lunn, shouting insults and ready to strike him down for being "orc scum." Lunn stood defiant but outnumbered. Suddenly, the air shimmered with magical energy as Lord Floshin, the powerful elven wizard, appeared. With a wave of his hand, a transparent wall surrounded the boy, edging out the attackers. <span style="color: rgb(251, 160, 38)"><strong>"You dare spill innocent blood?"</strong></span> Floshin’s voice was cold as steel. Taking Lunn's hand, he led the battered half-orc away, offering him sanctuary. This act of mercy shaped Lunn's unwavering loyalty to his savior.</p><p></p><p>2. Loyalty and Growth</p><p>In the elven cities, Lunn's orcish features drew sneers and ridicule. Despite this, he served Lord Floshin faithfully, his martial prowess silencing many doubters. During quieter times, Lunn immersed himself in study. Encouraged by Floshin, he tried learning the history of the elven lands and learned the mysteries of nature. He spent countless nights poring over books and mastering the elven tongue. Over time, his education transformed him into a warrior not just of strength but of some knowledge if not very sharp intellect.</p><p></p><p>3. The Gift</p><p>After restoring the haunted hunting outpost with Daggerfordians, Lunn returned to the elven estate where he spent some time restoring the bonds with the elves who accepted him and tried to make inroads with those that didn't. Yet. After some weeks, he found himself summoned by Lord Floshin, who spoke in measured tones. <strong><span style="color: rgb(251, 160, 38)">"Your bravery and loyalty are unquestionable, Lunn. But I sense the magic within you grows restless. You need guidance beyond what this realm can provide. Come!"</span></strong> With that, Floshin led Lunn into the basement and through an ancient portal shimmering with otherworldly light, stepping into the heart of the Faerie Realm.</p><p></p><p>The air was thick with the hum of life, the trees towering impossibly high, their leaves glowing softly. They approached a being, weird lady-like creature that seemed half-humanoid, half-bush. Lord Floshin instructed Lunn as they walked that he will meet a Sidhe, a wildling figure of graceful, otherworldly beauty and immesurable power. Now, with the reality of her even more terrifying than all the fights he had, with presence like nothing he felt before, with emerald hair flowing like liquid sunlight, Lunn could only gape, instructions on expected courtesies forgotten. Her voice rang out, melodic yet commanding, as she began speaking in Sylvan.</p><p></p><p>The wildling’s staff began to glow green, and her eyes suddenly blazed with an otherworldly light - the power of The Green. The Sidhe turned her piercing gaze to Lunn, her voice echoing like a song sung by the trees themselves.</p><p></p><p><strong><span style="color: rgb(65, 168, 95)">"As Lady of Infinite Branches, by the power of my position as Sidhe lady of the realm, by the deep magics of ancient forests, I recognize your strength and the wild magic that dwells within you. The power within you is chaotic, yet it is not an abomination. It is a reminder of nature’s untamed spirit. You shall find succor in the embrace of The Tree, and its creatures shall guide you in your time of need. As I declare, so shall it be."</span></strong></p><p></p><p>The wildling extended her staff toward a nearby tree, and its branches moved as if alive, lowering a single living branch imbued with brilliant energy. The Sidhe handed it to Lunn. <strong><span style="color: rgb(65, 168, 95)">"This is a branch of the Infinite Tree. Its roots bind the realms. Through it, you will learn to harmonize the chaos within you. May it strengthen your bond with the natural world."</span></strong></p><p></p><p>As Lunn took the branch, he felt a deep calm settle over him, as though the wild magic surging through his veins had been soothed by the presence of the ancient wood. For the first time, he felt a sense of belonging - not just in the realm of men or elves, but as part of something far greater: the living, breathing world itself.</p><p></p><p>Floshin placed a hand on Lunn’s shoulder, his voice soft yet proud. <strong><span style="color: rgb(251, 160, 38)">"You are no longer simply my soldier. You are a bridge between worlds - a guardian of the natural order. Carry this honor with pride, Lunn Dornuk."</span></strong></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9553528, member: 24380"] [COLOR=rgb(147, 101, 184)][SIZE=5]Lunn Dornuk[/SIZE][/COLOR] [B]World tree barbarian 6 Alignment:[/B] Chaotic Good [B]Size:[/B] Medium [B]Type (Subtype): [/B]Humanoid (Half-orc) [B]Init[/B]: +2 [B]Passive Perception[/B]: 14 [B]Passive Investigation:[/B] 9 [B]Passive Insight:[/B] 11 [CODE]Str: 16 (+3) 7pts (+2 soldier) Dex: 14 (+2) 7pts Con: 18 (+4) 9pts (+1 soldier +2@4th) Int: 8 (-1) 0pts Wis: 12 (+1) 4pts Cha: 8 (-1) 0pts [/CODE] [B]HP:[/B] 71 [B]AC:[/B] 16 (+2 with the shield) [B]Melee: [/B] Greataxe: +6 / 1d12+3 S Heavy, Two-Handed, Cleave Battleaxe: +6 / 1d8+3 S Versatile (1d10), Topple Handaxe: +6 / 1d6+3 S Light, Thrown (20/60), Vex Dagger: +6 / 1d4+3 P Finesse, Light, Thrown (20/60), Nick [B]Savage attacker:[/B] 1/turn roll damage twice, use either [B]Ranged:[/B] Handaxe: +5 /1d6+3 (20/60) Dagger: +5 / 1d4+5 (20/60) [spoiler=Barbarian] [B]Armor:[/B] Light Armor, Medium Armor, Shields [B]Weapons:[/B] Simple Weapons, Martial Weapons [B]Tools: [/B]none [B]Skills: [/B]Choose two skills from [S]Acrobatics[/S], [S]Animal Handling[/S], [S]Athletics[/S], [S]Intimidation[/S], [B]Nature[/B] [B]Perception[/B], and [S]Survival[/S] [B]Saving Throw: [/B]Strength, Constitution [B]Saves: Str +6, Dex +2, Con +7, Int -1, Wis +1, Cha -1 Starting Equipment:[/B] [LIST] [*]Greataxe [*]Handaxe x2 [/LIST] [spoiler=Explorers pack] A backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin, 50' of hempen rope [/spoiler] [B]Rage (4/day):[/B] advantage on Str checks and saves; bonus damage +2, resist B, S, P damage [B]Unarmored Defense:[/B] AC 16 = 10 + dex + con [B]Weapon mastery:[/B] Cleave, Topple, Vex [B]Reckless attack:[/B] when you make your first attack on your turn, have advantage on attacks using Strength, but attacks against you also have advantage [B]Danger Sense:[/B] advantage on Dex saves unless incapacitated [B]Primal knowledge:[/B] Animal Handling, use STR for Acrobatics, Intimidate, Perception, Stealth or Survival while raging [B]Extra attack Fast Movement:[/B] +10 feet [B]Feral instinct:[/B] Advantage on initiative rolls [B]Instinctive pounce:[/B] move up to half speed when entering rage Path of the World Tree [B]Vitality surge:[/B] gain 6 (level) THP when activating Rage [B]Life giving force:[/B] At the start of each turn while raging, choose creature within 10' to gain 2d6 (bonus damage dice) THP (which disapear with rage) [B]Branches of the tree:[/B] reaction while raging: creature I can see starts its turn, make it do Str saving throw DC 14 or teleport to 5' of Lunn or the closest available space he can see [/spoiler] [URL='http://roll.coyotecode.net/lookup.php?rollid=255850']Trinket: 1D100 = [33] = 33[/URL] A little black book that records your dreams, and yours alone, when you sleep Traits: I let people underestimate me, revealing my full competency only to those close to me Ideal: Legacy. I must do something great so that I'm remembered. Bond: I fight for those who cannot fight for themselves Flaw: I have little respect for anyone who is not a proven warrior. [B]Languages[/B]: Common, Orc [spoiler=Racial Abilities: Half-orc] [B]Age:[/B] Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. [B]Alignment:[/B] Half-orcs inherit a tendency toward chaos from their orc parents and are not strongly inclined toward good. Half-orcs raised among orcs and willing to live out their lives among them are usually evil. [B]Size:[/B] Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium. [B]Speed:[/B] Your base walking speed is 30 feet. [B]Adrenaline rush:[/B] you can take Dash as a Bonus action. When you do, gain 3 (proficiency) THP [B]Darkvision:[/B] Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. [B]Relentless Endurance: [/B] When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. [B]Languages[/B] You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script. [/spoiler] [spoiler=Background: Soldier] Skills: Athletics (replaced by Sleight of Hand) and Intimidation Proficiencies: Gaming set (dice), vehicles (land) Equipment: [LIST] [*]An insignia of rank [*]a trophy taken from a fallen enemy [*]a set of bone dice [*]a set of common clothes [*]a pouch containing 10gp [/LIST] Feature: Military rank You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. [/spoiler] Skill Proficiencies: Animal Handling (Primal Knowledge), Athletics (Soldier), Intimidation (Soldier), Nature(Barbarian), Perception(Barbarian), Sleight of Hand(trained)[ [TABLE] [TR] [TD]Skill[/TD] [TD]Attribute[/TD] [TD]Mod[/TD] [TD]Proficiency[/TD] [TD]Total[/TD] [/TR] [TR] [TD]Acrobatics[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+0[/TD] [/TR] [TR] [TD]Animal Handling[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Arcana[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Athletics[/TD] [TD]STR[/TD] [TD]+3[/TD] [TD]+3[/TD] [TD]+6[/TD] [/TR] [TR] [TD]Deception[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]History[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Insight[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Intimidation[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD]+3[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Investigation[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Medicine[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [TR] [TD]Nature[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD]+3[/TD] [TD]+2[/TD] [/TR] [TR] [TD]Perception[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD]+3[/TD] [TD]+4[/TD] [/TR] [TR] [TD]Performance[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Persuasion[/TD] [TD]CHA[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Religion[/TD] [TD]INT[/TD] [TD]-1[/TD] [TD][/TD] [TD]-1[/TD] [/TR] [TR] [TD]Sleight of Hand[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD]+3[/TD] [TD]+5[/TD] [/TR] [TR] [TD]Stealth[/TD] [TD]DEX[/TD] [TD]+2[/TD] [TD][/TD] [TD]+2[/TD] [/TR] [TR] [TD]Survival[/TD] [TD]WIS[/TD] [TD]+1[/TD] [TD][/TD] [TD]+1[/TD] [/TR] [/TABLE] [spoiler=Equipment] [LIST] [*]A backpack [*]a bedroll, [*]a mess kit, [*]a tinderbox, [*]10 torches, [*]5 days of rations, [*]a waterskin, [*]50' of hempen rope [/LIST] [LIST] [*]Greataxe [*]Battleaxe [/LIST] Handaxe * Shield [/spoiler] [spoiler="Image"] [IMG]https://www.enworld.org/attachments/lunn-jpg.149779/[/IMG] [/spoiler] [spoiler="Description and History"] 1. The Rescue The mob had cornered Lunn, shouting insults and ready to strike him down for being "orc scum." Lunn stood defiant but outnumbered. Suddenly, the air shimmered with magical energy as Lord Floshin, the powerful elven wizard, appeared. With a wave of his hand, a transparent wall surrounded the boy, edging out the attackers. [COLOR=rgb(251, 160, 38)][B]"You dare spill innocent blood?"[/B][/COLOR] Floshin’s voice was cold as steel. Taking Lunn's hand, he led the battered half-orc away, offering him sanctuary. This act of mercy shaped Lunn's unwavering loyalty to his savior. 2. Loyalty and Growth In the elven cities, Lunn's orcish features drew sneers and ridicule. Despite this, he served Lord Floshin faithfully, his martial prowess silencing many doubters. During quieter times, Lunn immersed himself in study. Encouraged by Floshin, he tried learning the history of the elven lands and learned the mysteries of nature. He spent countless nights poring over books and mastering the elven tongue. Over time, his education transformed him into a warrior not just of strength but of some knowledge if not very sharp intellect. 3. The Gift After restoring the haunted hunting outpost with Daggerfordians, Lunn returned to the elven estate where he spent some time restoring the bonds with the elves who accepted him and tried to make inroads with those that didn't. Yet. After some weeks, he found himself summoned by Lord Floshin, who spoke in measured tones. [B][COLOR=rgb(251, 160, 38)]"Your bravery and loyalty are unquestionable, Lunn. But I sense the magic within you grows restless. You need guidance beyond what this realm can provide. Come!"[/COLOR][/B] With that, Floshin led Lunn into the basement and through an ancient portal shimmering with otherworldly light, stepping into the heart of the Faerie Realm. The air was thick with the hum of life, the trees towering impossibly high, their leaves glowing softly. They approached a being, weird lady-like creature that seemed half-humanoid, half-bush. Lord Floshin instructed Lunn as they walked that he will meet a Sidhe, a wildling figure of graceful, otherworldly beauty and immesurable power. Now, with the reality of her even more terrifying than all the fights he had, with presence like nothing he felt before, with emerald hair flowing like liquid sunlight, Lunn could only gape, instructions on expected courtesies forgotten. Her voice rang out, melodic yet commanding, as she began speaking in Sylvan. The wildling’s staff began to glow green, and her eyes suddenly blazed with an otherworldly light - the power of The Green. The Sidhe turned her piercing gaze to Lunn, her voice echoing like a song sung by the trees themselves. [B][COLOR=rgb(65, 168, 95)]"As Lady of Infinite Branches, by the power of my position as Sidhe lady of the realm, by the deep magics of ancient forests, I recognize your strength and the wild magic that dwells within you. The power within you is chaotic, yet it is not an abomination. It is a reminder of nature’s untamed spirit. You shall find succor in the embrace of The Tree, and its creatures shall guide you in your time of need. As I declare, so shall it be."[/COLOR][/B] The wildling extended her staff toward a nearby tree, and its branches moved as if alive, lowering a single living branch imbued with brilliant energy. The Sidhe handed it to Lunn. [B][COLOR=rgb(65, 168, 95)]"This is a branch of the Infinite Tree. Its roots bind the realms. Through it, you will learn to harmonize the chaos within you. May it strengthen your bond with the natural world."[/COLOR][/B] As Lunn took the branch, he felt a deep calm settle over him, as though the wild magic surging through his veins had been soothed by the presence of the ancient wood. For the first time, he felt a sense of belonging - not just in the realm of men or elves, but as part of something far greater: the living, breathing world itself. Floshin placed a hand on Lunn’s shoulder, his voice soft yet proud. [B][COLOR=rgb(251, 160, 38)]"You are no longer simply my soldier. You are a bridge between worlds - a guardian of the natural order. Carry this honor with pride, Lunn Dornuk."[/COLOR][/B] [/spoiler] [/QUOTE]
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