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Daggerheart Class Packs kickstarter is live.
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<blockquote data-quote="Jacob Lewis" data-source="post: 9766659" data-attributes="member: 6667921"><p>From what I’ve seen so far, these Class Decks are essentially premium, pre-packed domain sets tied to each class. That makes them attractive to:</p><ul> <li data-xf-list-type="ul">players who want a dedicated deck for their class,</li> <li data-xf-list-type="ul">groups that don’t want to share from one pool,</li> <li data-xf-list-type="ul">fans who enjoy premium collectibles, and</li> <li data-xf-list-type="ul">anyone who doesn’t need the extra material a second core box would include.</li> </ul><p>On the pricing side: yes, two core sets would give you more total cards and two full sets of domains. But you’d also get an extra rulebook and additional components that most groups don’t need duplicates of. The Class Decks aren’t pitched as the cheapest way to acquire domains—they’re pitched as focused, player-facing tools for people who value having just what they want without the excess.</p><p></p><p>And it’s worth pointing out how the math actually works: each class has two domains, and each domain is shared with exactly one other class. That means if you buy every deck, you don’t just end up with “duplicates”—you actually end up with two complete sets of domains. The core set only gives you one. For some groups, that’s a real feature, not wasted overlap.</p><p></p><p>Design-wise, the core rules encourage players who share a domain to pick different abilities, preserving uniqueness and reinforcing collaboration. These decks don’t undo that principle—they just acknowledge that not all tables stick to it. Some players like having personal decks, or don’t mind ability overlap, and these products are built with that flexibility in mind.</p><p></p><p>This also means there will be plenty of fans who prefer to stick with the single core set as described, which is the clearest expression of the game’s intent and philosophy. A lower level of enthusiasm for these decks doesn’t indicate lack of enthusiasm for the game itself.</p><p></p><p>As for “premium vs. utility,” that’s a fair lens—these are clearly positioned as a premium accessory. But that doesn’t mean they lack utility. For a single player who wants to sit down with a ready-to-go deck for their whole campaign, $25 for a high-quality, oversized set is actually strong value. Buying every deck is obviously less efficient, but that’s collector territory, not table minimums.</p><p></p><p>Finally, on the “only 130% funded” angle: this isn’t the core box Kickstarter. It’s a targeted accessory line. A smaller backer pool is exactly what you’d expect, because not every player or GM needs or wants these. Funding isn’t sluggish—it’s aligned with scope.</p><p></p><p>So while this product line won’t be “must-have” for every table, that doesn’t signal weak interest in the system. It’s simply Darrington Press offering options to match different playstyles and preferences.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 9766659, member: 6667921"] From what I’ve seen so far, these Class Decks are essentially premium, pre-packed domain sets tied to each class. That makes them attractive to: [LIST] [*]players who want a dedicated deck for their class, [*]groups that don’t want to share from one pool, [*]fans who enjoy premium collectibles, and [*]anyone who doesn’t need the extra material a second core box would include. [/LIST] On the pricing side: yes, two core sets would give you more total cards and two full sets of domains. But you’d also get an extra rulebook and additional components that most groups don’t need duplicates of. The Class Decks aren’t pitched as the cheapest way to acquire domains—they’re pitched as focused, player-facing tools for people who value having just what they want without the excess. And it’s worth pointing out how the math actually works: each class has two domains, and each domain is shared with exactly one other class. That means if you buy every deck, you don’t just end up with “duplicates”—you actually end up with two complete sets of domains. The core set only gives you one. For some groups, that’s a real feature, not wasted overlap. Design-wise, the core rules encourage players who share a domain to pick different abilities, preserving uniqueness and reinforcing collaboration. These decks don’t undo that principle—they just acknowledge that not all tables stick to it. Some players like having personal decks, or don’t mind ability overlap, and these products are built with that flexibility in mind. This also means there will be plenty of fans who prefer to stick with the single core set as described, which is the clearest expression of the game’s intent and philosophy. A lower level of enthusiasm for these decks doesn’t indicate lack of enthusiasm for the game itself. As for “premium vs. utility,” that’s a fair lens—these are clearly positioned as a premium accessory. But that doesn’t mean they lack utility. For a single player who wants to sit down with a ready-to-go deck for their whole campaign, $25 for a high-quality, oversized set is actually strong value. Buying every deck is obviously less efficient, but that’s collector territory, not table minimums. Finally, on the “only 130% funded” angle: this isn’t the core box Kickstarter. It’s a targeted accessory line. A smaller backer pool is exactly what you’d expect, because not every player or GM needs or wants these. Funding isn’t sluggish—it’s aligned with scope. So while this product line won’t be “must-have” for every table, that doesn’t signal weak interest in the system. It’s simply Darrington Press offering options to match different playstyles and preferences. [/QUOTE]
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