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Daggerheart "Description on Demand" a GM DON'T
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<blockquote data-quote="Emerikol" data-source="post: 9747828" data-attributes="member: 6698278"><p>I also think there is a difference between not wanting to roleplay your character and not wanting to invent the reality of the world. There are of course people who dislike both but they are different. Many of my players will gladly play out their bluff of the King and make up all sorts of stuff to try and trick him. They won't like it though if I ask them to just produce something about the world as they are the players not the GM. </p><p></p><p>I do though meet pre-game during session 0 and flesh out a lot of the background with players. At this point the player could express some desire for their sword to be a family heirloom. A lot of this sort of stuff works out well in advance. I'd even think this could be a conversation later if done outside the session. Inside the session it is immersion breaking for me.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 9747828, member: 6698278"] I also think there is a difference between not wanting to roleplay your character and not wanting to invent the reality of the world. There are of course people who dislike both but they are different. Many of my players will gladly play out their bluff of the King and make up all sorts of stuff to try and trick him. They won't like it though if I ask them to just produce something about the world as they are the players not the GM. I do though meet pre-game during session 0 and flesh out a lot of the background with players. At this point the player could express some desire for their sword to be a family heirloom. A lot of this sort of stuff works out well in advance. I'd even think this could be a conversation later if done outside the session. Inside the session it is immersion breaking for me. [/QUOTE]
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Daggerheart "Description on Demand" a GM DON'T
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