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Daggerheart "Description on Demand" a GM DON'T
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<blockquote data-quote="zakael19" data-source="post: 9747893" data-attributes="member: 7044099"><p>No, the GM still maintains oversight and the book has some stuff about how to consider narrative arcs / plot weaves / situations / etc. </p><p></p><p>Most of the "big" world building stuff is probably up front, as you work together to add details to a starting condition (eg: one of the presented campaign Frames). And then you drop an inciting incident / first quest / whatever you want to call it and play to find out what happens from there - letting players add details around the scenes and bringing in their background stuff as appropriate. </p><p></p><p>It's looser and more collaborative then a conventional 5e experience probably, but not nearly as "build it on the fly" as say Dungeon World or many of the full narrativist games are.</p><p></p><p>As [USER=5142]@Aldarc[/USER] said, the game is pretty firmly sitting in the whatever we want to consider the "neotrad" space where the emphasis is on the dramatic story we're telling about these characters and their journey - and thus focused on things that the players and their characters care about.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9747893, member: 7044099"] No, the GM still maintains oversight and the book has some stuff about how to consider narrative arcs / plot weaves / situations / etc. Most of the "big" world building stuff is probably up front, as you work together to add details to a starting condition (eg: one of the presented campaign Frames). And then you drop an inciting incident / first quest / whatever you want to call it and play to find out what happens from there - letting players add details around the scenes and bringing in their background stuff as appropriate. It's looser and more collaborative then a conventional 5e experience probably, but not nearly as "build it on the fly" as say Dungeon World or many of the full narrativist games are. As [USER=5142]@Aldarc[/USER] said, the game is pretty firmly sitting in the whatever we want to consider the "neotrad" space where the emphasis is on the dramatic story we're telling about these characters and their journey - and thus focused on things that the players and their characters care about. [/QUOTE]
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