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Daggerheart "Description on Demand" a GM DON'T
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<blockquote data-quote="payn" data-source="post: 9747896" data-attributes="member: 90374"><p><em>Quoted these takes for being excellent examples of personal immersion to show its absolutely not a useless term.</em> </p><p></p><p>To the contrary of most folks here it would seem, immersion isnt a problem word for me. Its actually a good indicator of the person's taste. Folks often overlook the subjective side of an experience. Many discussions have folks shouting, "the math is good why are you not having fun???" as if objectivity is the only matter to be concerned with in RPG design. Its an aspect of design that is universal, but the subjective is an important factor that has sunk many a game when ignored. Only by having a detailed conversation with folks can you understand if a game can be made to work, or if its just not for that person. </p><p></p><p>From this very thread I learned that DH encourages DoD, but you can also play without it. That some folks had to learn to like it, and some folks will never like it. Immersion discussion helps me understand both viewpoints on DoD, and I can rest easy knowing that there isnt a singular <em>personal </em>definition with 100% consensus of the entire forum. I understand that has come to mean completely useless around here, but here I am, once again, coming away learning something and taking value in a useless word. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="payn, post: 9747896, member: 90374"] [I]Quoted these takes for being excellent examples of personal immersion to show its absolutely not a useless term.[/I] To the contrary of most folks here it would seem, immersion isnt a problem word for me. Its actually a good indicator of the person's taste. Folks often overlook the subjective side of an experience. Many discussions have folks shouting, "the math is good why are you not having fun???" as if objectivity is the only matter to be concerned with in RPG design. Its an aspect of design that is universal, but the subjective is an important factor that has sunk many a game when ignored. Only by having a detailed conversation with folks can you understand if a game can be made to work, or if its just not for that person. From this very thread I learned that DH encourages DoD, but you can also play without it. That some folks had to learn to like it, and some folks will never like it. Immersion discussion helps me understand both viewpoints on DoD, and I can rest easy knowing that there isnt a singular [I]personal [/I]definition with 100% consensus of the entire forum. I understand that has come to mean completely useless around here, but here I am, once again, coming away learning something and taking value in a useless word. 🤷♂️ [/QUOTE]
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