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*TTRPGs General
Daggerheart "Description on Demand" a GM DON'T
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<blockquote data-quote="zakael19" data-source="post: 9747899" data-attributes="member: 7044099"><p>Yeah, and there's at least two sides of <a href="https://www.gauntlet-rpg.com/blog/paint-the-scene" target="_blank">"paint the scene" (link to the exc</a>ellent blog about this technique), right? There's "here's a core fact, let's all establish how we know/do a little world building" and then there's "add something to the scene with direct character relevance." The latter is probably what I do more commonly in the course of play, and in Daggerheart - and leans into character experiences and the potential space of their background to give the player time to establish something new and interesting about their character.</p><p></p><p>DH encourages you to have a relatively concise background and then build your character during play, so leading and curious questions about the characters during the course of scenes helps do that without it being relegated primarily to IC dialogue.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9747899, member: 7044099"] Yeah, and there's at least two sides of [URL='https://www.gauntlet-rpg.com/blog/paint-the-scene']"paint the scene" (link to the exc[/URL]ellent blog about this technique), right? There's "here's a core fact, let's all establish how we know/do a little world building" and then there's "add something to the scene with direct character relevance." The latter is probably what I do more commonly in the course of play, and in Daggerheart - and leans into character experiences and the potential space of their background to give the player time to establish something new and interesting about their character. DH encourages you to have a relatively concise background and then build your character during play, so leading and curious questions about the characters during the course of scenes helps do that without it being relegated primarily to IC dialogue. [/QUOTE]
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Daggerheart "Description on Demand" a GM DON'T
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