Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart "Description on Demand" a GM DON'T
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zakael19" data-source="post: 9747904" data-attributes="member: 7044099"><p>Ok, I'd say it's useless without providing amplification and context. "Play like this breaks my personal immersion because..." "when I'm asked to add details to the world I find myself more immersed in the situation because for me..."</p><p></p><p>Most of the time we just get the word used with minimal added details like we should all just understand it, or the subjective space the poster is coming from with "Oh I hate this and it would break immersion for me."</p><p></p><p>As a GM, I am fully engaged and immersed in play when the players are saying cool stuff about the world and their characters that let me imagine a scene with inputs from their perspective. Ongoing IC dialogue with minimal descriptions drops me out of the scene because I start to just see two players talking back and forth. When people talk about how they move, act, emotional context, paint elements of a scene that add life and vibrancy and take things in a new direction, take a baseline prompt and run off with it and then tie other characters in so we have a free wheeling dramatic moment? That's when my imagination is running at full.</p><p></p><p>And then when players are fully engaged like that, IME they tend to ask interesting questions back at me that spark my input to go to the next height (and in Daggerheart based on its endless poking - to when in doubt do the most dramatic thing), and we get a wonderful creativity spiral.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9747904, member: 7044099"] Ok, I'd say it's useless without providing amplification and context. "Play like this breaks my personal immersion because..." "when I'm asked to add details to the world I find myself more immersed in the situation because for me..." Most of the time we just get the word used with minimal added details like we should all just understand it, or the subjective space the poster is coming from with "Oh I hate this and it would break immersion for me." As a GM, I am fully engaged and immersed in play when the players are saying cool stuff about the world and their characters that let me imagine a scene with inputs from their perspective. Ongoing IC dialogue with minimal descriptions drops me out of the scene because I start to just see two players talking back and forth. When people talk about how they move, act, emotional context, paint elements of a scene that add life and vibrancy and take things in a new direction, take a baseline prompt and run off with it and then tie other characters in so we have a free wheeling dramatic moment? That's when my imagination is running at full. And then when players are fully engaged like that, IME they tend to ask interesting questions back at me that spark my input to go to the next height (and in Daggerheart based on its endless poking - to when in doubt do the most dramatic thing), and we get a wonderful creativity spiral. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart "Description on Demand" a GM DON'T
Top