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Daggerheart "Description on Demand" a GM DON'T
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<blockquote data-quote="Kichwas" data-source="post: 9748706" data-attributes="member: 891"><p>I guess I really am a narrativist player and have been longer than I realized.</p><p></p><p>Over the years I have very often debated GMs that tried to give my PC a 'freebie' edge. From getting a whole suit of extra abilities for a GURPS PC, to getting some freebie abilities, and last week I had a silly moment where a GM told me my wizard read something of note (that would give away the nature of something I was messing with) and I had to point out that my wizard was illiterate - so she kept on messing with (even though I as a player figured out what was up). DH doesn't have a built in "flaws / weaknesses' system, but I made her illiterate anyway as hook on a background question: what's the object you've been seeking". I decided the object was the locket she was wearing. She's seeking a way to read the words on it that are the command to open it that only she can see... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And that gives me lots of downstream limits.</p><p></p><p>Noting that reading example in detail because I've had players do things like that many times: purposefully weaken a character they were playing for a potentially more engaging story angle.</p><p></p><p>It's actually much more common for me to get a backstory that is basically "man this guy's in for a rough time" than it is to get "this guy has the world at his feet, his own iseki harem, and all these toys." I haven't gotten one of those since early high school in the 80s. But I get on average one PC per campaign that has "tragic flaws / power downs that the game system did not in any way require."</p><p></p><p>When I was GMing Pathfinder I've seen as many players vote against using one of the 'power up' variant rules like Free Archetype as I've seen vote for them. And half the 'vote for' players voted on the belief and personal intention that it would add depth but not power.</p><p></p><p>Over the years in various games I've seen players ask for a rebuild on a PC because they'd picked something too powerful. And just as many because this other option here was more powerful.</p><p></p><p>It's not as simple as many will or many won't. It varies by individual and sometimes the mood of that individual.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9748706, member: 891"] I guess I really am a narrativist player and have been longer than I realized. Over the years I have very often debated GMs that tried to give my PC a 'freebie' edge. From getting a whole suit of extra abilities for a GURPS PC, to getting some freebie abilities, and last week I had a silly moment where a GM told me my wizard read something of note (that would give away the nature of something I was messing with) and I had to point out that my wizard was illiterate - so she kept on messing with (even though I as a player figured out what was up). DH doesn't have a built in "flaws / weaknesses' system, but I made her illiterate anyway as hook on a background question: what's the object you've been seeking". I decided the object was the locket she was wearing. She's seeking a way to read the words on it that are the command to open it that only she can see... ;) And that gives me lots of downstream limits. Noting that reading example in detail because I've had players do things like that many times: purposefully weaken a character they were playing for a potentially more engaging story angle. It's actually much more common for me to get a backstory that is basically "man this guy's in for a rough time" than it is to get "this guy has the world at his feet, his own iseki harem, and all these toys." I haven't gotten one of those since early high school in the 80s. But I get on average one PC per campaign that has "tragic flaws / power downs that the game system did not in any way require." When I was GMing Pathfinder I've seen as many players vote against using one of the 'power up' variant rules like Free Archetype as I've seen vote for them. And half the 'vote for' players voted on the belief and personal intention that it would add depth but not power. Over the years in various games I've seen players ask for a rebuild on a PC because they'd picked something too powerful. And just as many because this other option here was more powerful. It's not as simple as many will or many won't. It varies by individual and sometimes the mood of that individual. [/QUOTE]
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