Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart "Description on Demand" a GM DON'T
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 9748783" data-attributes="member: 891"><p>Yeah I can see that.</p><p></p><p>A handy trick Daggerheart does in it's sample adventure is start the questions in some inanely low priority ways.</p><p></p><p>"What's special about the trees here in Sablewood" is a prompt question for a GM to ask players. It's completely unimportant and just gives a player a moment to wax poetic.</p><p></p><p>Now that does mean it also fails in a way - it's not important or relevant and so quickly forgettable.</p><p></p><p>But it's not there for you to use that over and over. It's there to as a 'trust builder' for both new GMs and new players to realize asking these questions with some safety around them will add to the fun and not ruin the game. Once the trust is there you can start handing more consequential prompts over to the players. But you start light.</p><p></p><p>Things like this are why it's common to see people say that the GMing advice in Daggerheart is some of the best put out to date. They could remove the game from... the game... and just publish what's left as a handbook on how to run narrative games for people who are new to the format but want to try it out. And it would still be a good buy.</p><p></p><p>Most of us are probably used to the 'GM Guidebook' part of games being useless drivel we buy only because they put the magic item charts or NPC stat blocks in that part, and the advice section was only written to fill page count enough to hit the 'printer's page count margin for a price point...'</p><p></p><p>But that's not the Daggerheart GM section. They did a better job with that section than they did with the actual game - and that's coming from someone who thinks they did a good job with the game part.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9748783, member: 891"] Yeah I can see that. A handy trick Daggerheart does in it's sample adventure is start the questions in some inanely low priority ways. "What's special about the trees here in Sablewood" is a prompt question for a GM to ask players. It's completely unimportant and just gives a player a moment to wax poetic. Now that does mean it also fails in a way - it's not important or relevant and so quickly forgettable. But it's not there for you to use that over and over. It's there to as a 'trust builder' for both new GMs and new players to realize asking these questions with some safety around them will add to the fun and not ruin the game. Once the trust is there you can start handing more consequential prompts over to the players. But you start light. Things like this are why it's common to see people say that the GMing advice in Daggerheart is some of the best put out to date. They could remove the game from... the game... and just publish what's left as a handbook on how to run narrative games for people who are new to the format but want to try it out. And it would still be a good buy. Most of us are probably used to the 'GM Guidebook' part of games being useless drivel we buy only because they put the magic item charts or NPC stat blocks in that part, and the advice section was only written to fill page count enough to hit the 'printer's page count margin for a price point...' But that's not the Daggerheart GM section. They did a better job with that section than they did with the actual game - and that's coming from someone who thinks they did a good job with the game part. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart "Description on Demand" a GM DON'T
Top