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Daggerheart "Description on Demand" a GM DON'T
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<blockquote data-quote="TheSword" data-source="post: 9748873" data-attributes="member: 6879661"><p>It feels unfair because you weren’t expecting it. Somewhat arbitrary.</p><p></p><p>At the end of my WFRP sessions I award a player an extra 50XP if they have acted in a way that fits their motivation. A one word description of what drives them… glory, anger, power, greed, kindness, learning etc. I’m not at all prescriptive and the player decides. I’ve not had a session yet where a player didn’t get it but it keeps everyone thinking about what drives them. I always keep notes of things I think they did in case they get stumped.</p><p></p><p>Secondly I give them a bonus to something that they learnt in the session. A couple of advances to a skill they attempted (try or fail) or to a skill they would plausibly developed. E.g. Lore (Monstrosity) from fighting or researching a particular monster. A few GMs I’ve Dmd for have adopted this approach because they liked it.</p><p></p><p>On the flip side, I had a DM once who made players nominate another player for great moments. It sounds fun at first but soon felt like a popularity contest if you don’t get picked. I found myself thinking of things to nominate players who hadn’t been chosen because I felt bad. It’s a fine line I guess.</p><p></p><p>I think all these moments are there to get a person out of pure maths and into the character. Even if to do that they have to reward them mathematically.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9748873, member: 6879661"] It feels unfair because you weren’t expecting it. Somewhat arbitrary. At the end of my WFRP sessions I award a player an extra 50XP if they have acted in a way that fits their motivation. A one word description of what drives them… glory, anger, power, greed, kindness, learning etc. I’m not at all prescriptive and the player decides. I’ve not had a session yet where a player didn’t get it but it keeps everyone thinking about what drives them. I always keep notes of things I think they did in case they get stumped. Secondly I give them a bonus to something that they learnt in the session. A couple of advances to a skill they attempted (try or fail) or to a skill they would plausibly developed. E.g. Lore (Monstrosity) from fighting or researching a particular monster. A few GMs I’ve Dmd for have adopted this approach because they liked it. On the flip side, I had a DM once who made players nominate another player for great moments. It sounds fun at first but soon felt like a popularity contest if you don’t get picked. I found myself thinking of things to nominate players who hadn’t been chosen because I felt bad. It’s a fine line I guess. I think all these moments are there to get a person out of pure maths and into the character. Even if to do that they have to reward them mathematically. [/QUOTE]
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