Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tigris" data-source="post: 9892139" data-attributes="member: 7043270"><p><span style="font-size: 18px">Your idea</span></p><p></p><p>In general I dont see anything big speaking against mixing things up. There are some small things:</p><p></p><p>- Some classes like sorcerers need to have access to good spells which not all arcana might provide</p><p></p><p>- some arcana have abilities which need a certain stat. So specific combinations might not fit a certain class since its not a primary ability.</p><p></p><p>- some combinations might be better than intended. (I dont have all abilities in heart but in theory now or in the future with more arcanas Thete could definitly be possible combinations which by choice where put not together. (Like if you could pay 1 stress for 1 hope and 1 hope for 1 stress + something on top). </p><p></p><p></p><p>Anyway if you do make combinations you can make sure this does not happen (but its a bit of work of course).</p><p></p><p></p><p>Overall I think having some fixed classes and combinations (by the game or preselected by you) has some advantages over completly freedom:</p><p></p><p>- it makes it easier for players they dont need to look up every possible combination</p><p></p><p>- it makes sure classes and with it different players choice feel distinct from each other </p><p></p><p>- it makes it slightly easier to communicate what you do to others. </p><p></p><p><span style="font-size: 18px">My experience</span></p><p></p><p>About daggerheart in general: I recently played a level 1 one shot with it and it was fun. I was playing a sorcerer and we were a group of 5+ gm. No one except the GM ever played daggerheart (GM played once but was the first time GMing). One player in our group was even new to TTRPGs (she played 2 one shots before but also a while ago).</p><p></p><p>It worked really well, was overall fast explained, people could easy follow and we had some really cool moments. The GM was also way above average for a GM which of course helped a lot to make it enjoyable. </p><p></p><p>I Dont know how fast levelup is in daggerheart, but unless its super fast (like after this session directly a levelup) I feer I would be bored really fast with a daggerheart character.</p><p></p><p>I already was a bit bored of my combat gameplay at the end of the one shot. And that even though the sorcerer (also with the free minor illusion) has more special abilities to use than an average character.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9892139, member: 7043270"] [SIZE=5]Your idea[/SIZE] In general I dont see anything big speaking against mixing things up. There are some small things: - Some classes like sorcerers need to have access to good spells which not all arcana might provide - some arcana have abilities which need a certain stat. So specific combinations might not fit a certain class since its not a primary ability. - some combinations might be better than intended. (I dont have all abilities in heart but in theory now or in the future with more arcanas Thete could definitly be possible combinations which by choice where put not together. (Like if you could pay 1 stress for 1 hope and 1 hope for 1 stress + something on top). Anyway if you do make combinations you can make sure this does not happen (but its a bit of work of course). Overall I think having some fixed classes and combinations (by the game or preselected by you) has some advantages over completly freedom: - it makes it easier for players they dont need to look up every possible combination - it makes sure classes and with it different players choice feel distinct from each other - it makes it slightly easier to communicate what you do to others. [SIZE=5]My experience[/SIZE] About daggerheart in general: I recently played a level 1 one shot with it and it was fun. I was playing a sorcerer and we were a group of 5+ gm. No one except the GM ever played daggerheart (GM played once but was the first time GMing). One player in our group was even new to TTRPGs (she played 2 one shots before but also a while ago). It worked really well, was overall fast explained, people could easy follow and we had some really cool moments. The GM was also way above average for a GM which of course helped a lot to make it enjoyable. I Dont know how fast levelup is in daggerheart, but unless its super fast (like after this session directly a levelup) I feer I would be bored really fast with a daggerheart character. I already was a bit bored of my combat gameplay at the end of the one shot. And that even though the sorcerer (also with the free minor illusion) has more special abilities to use than an average character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Daggerheart Discussion
Top