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<blockquote data-quote="Reynard" data-source="post: 9893417" data-attributes="member: 467"><p>I think DH is a little more "forgiving" though because it is is perfectly viable as a "5E style heroic fantasy game" and I think that was intentional. Folks are supposed to come to it from 5E and are probably assumed to play it that way initially. Because that works fine, you don't lose those people and instead over time they are more likely to embrace the light narrative elements of DH and eventually end up playing it in its intended playstyle. I think that is a better strategy than designs that guarantee a suboptimal experience for people making their first forays out of traditional and neo-trad play.</p><p></p><p>Plus it has the added benefit of being forgiving if you just want to smash some bad guys tonight because everyone had a long week or whatever.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9893417, member: 467"] I think DH is a little more "forgiving" though because it is is perfectly viable as a "5E style heroic fantasy game" and I think that was intentional. Folks are supposed to come to it from 5E and are probably assumed to play it that way initially. Because that works fine, you don't lose those people and instead over time they are more likely to embrace the light narrative elements of DH and eventually end up playing it in its intended playstyle. I think that is a better strategy than designs that guarantee a suboptimal experience for people making their first forays out of traditional and neo-trad play. Plus it has the added benefit of being forgiving if you just want to smash some bad guys tonight because everyone had a long week or whatever. [/QUOTE]
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