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<blockquote data-quote="Tigris" data-source="post: 9893574" data-attributes="member: 7043270"><p>You roll a bunch of dice, of potentially different sizes, needing to add them together + also add a modifier together and then tell the number to the GM who then compares this to a small table to get a number from 1-3.</p><p></p><p>I would say this is the absolute opposite of elegant.</p><p></p><p></p><p>I can see that it is less tracking (although tracking damage with ticks (of 5) is not that much more complex), and I can see that it fulfills the player desire of "rolling many dice", but elegant is when you do the absolute minimum to get this result.</p><p></p><p></p><p>And getting a result from 1-3 can be done A LOT easier, like rolling a single dice. Or drawing a single card. </p><p></p><p></p><p>You even need up to 6 dice of every size you can deal damage, because damage dice scale with proficiency, so the game not just needs 2d12 +1d6 but 6d4 + 6d6 + 6d8 + 6d10 + 6d12 (+1d20).</p><p></p><p></p><p>Even doing it with "rolling many dice" could be done easier. Just say you have 6d12 in total (or 7 with special abilities).</p><p></p><p>Then depending on your attack (and proficiency) you roll a different number of d12, and depending on the enemy defense you need a different target number. The number of dice rolled (up to max 3, min 1) with this number of higher gives the damage. No addition needed, still rolling same number of dice. Also not 6x of every dice size needed just from the d12.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9893574, member: 7043270"] You roll a bunch of dice, of potentially different sizes, needing to add them together + also add a modifier together and then tell the number to the GM who then compares this to a small table to get a number from 1-3. I would say this is the absolute opposite of elegant. I can see that it is less tracking (although tracking damage with ticks (of 5) is not that much more complex), and I can see that it fulfills the player desire of "rolling many dice", but elegant is when you do the absolute minimum to get this result. And getting a result from 1-3 can be done A LOT easier, like rolling a single dice. Or drawing a single card. You even need up to 6 dice of every size you can deal damage, because damage dice scale with proficiency, so the game not just needs 2d12 +1d6 but 6d4 + 6d6 + 6d8 + 6d10 + 6d12 (+1d20). Even doing it with "rolling many dice" could be done easier. Just say you have 6d12 in total (or 7 with special abilities). Then depending on your attack (and proficiency) you roll a different number of d12, and depending on the enemy defense you need a different target number. The number of dice rolled (up to max 3, min 1) with this number of higher gives the damage. No addition needed, still rolling same number of dice. Also not 6x of every dice size needed just from the d12. [/QUOTE]
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